In the map I'm making, off the cliff areas I want there to be thick fog(e.g. players cannot see the bottom). I don't particularly like the fog that one can toggle with the texture settings, so I want to use the Doodad "Misty" fog. Will this take up too much space?
Depends on what you call 'too much'. It's kind of unnecissary clutter so you'll sooner lag slower computers/connections out of the map, but then again - if you're making a raynor party-style map where the fog doodads take up literally half of the 1 MB map size, nobody will really lag anyway.
its all relative to how many you place in the cameras view. if you can only see like 10 at a time then no big deal. But if your camera is hovering in the sky and you can see all 100 mist doodads, Then your going to get some lag/performance issues.
In the map I'm making, off the cliff areas I want there to be thick fog(e.g. players cannot see the bottom). I don't particularly like the fog that one can toggle with the texture settings, so I want to use the Doodad "Misty" fog. Will this take up too much space?
Depends on what you call 'too much'. It's kind of unnecissary clutter so you'll sooner lag slower computers/connections out of the map, but then again - if you're making a raynor party-style map where the fog doodads take up literally half of the 1 MB map size, nobody will really lag anyway.
its all relative to how many you place in the cameras view. if you can only see like 10 at a time then no big deal. But if your camera is hovering in the sky and you can see all 100 mist doodads, Then your going to get some lag/performance issues.
I think that people with low graphics might not see them at all. Dunno, mine a thrown to high.