I recently started mapping and since that didn't go that well I thought I could start making textures instead since that is something I know how to do. But when I import a texture to the editor I get this wierd edge on it and it shines really strong:/ If someone has a quick fix or could link a tutorial which explains the process good then I would be very happy:)
I would suggest at least making a better thread name than "problem:/"
That's like saying "f this f that help me plz" with absolutely no description until they actually see the thread. I'm sorry, but that's all I can say, since I don't know how to do anything else but comment...sorry...
Well, I don't know what to do either, but I must say that this is a nice texture you did there :D It looks like a little frozen lake or meteorite hole filled with sand ;) Some sand around it and some smaller holes and you've got a nice moon :D Or maybe it's deliberetley filled with some special sand?:D Anyway, I like it.
What I think that your problem is, is your brush. Check the palette and make sure it's set to full circle; right now the edges of your texture 'fade out' in comparison to the texture surrounding it, causing the 'glow'. It's very hard to explain - just make sure you use the brush that looks like a full circle instead of the brush that looks like a circle with faded edges.
It is like my tile is getting way too much exposure, but I have no clue why since there is nothing in my tile in the data editor that is different from the default ones.
That did more or less help me with the normal map, even though it looks much worse with a normal map:P But the edges still suck... And the reflectivity of the texture is rediculous.
You might also check out this thread in the Artist Tavern. It has some more information on how normal maps and alpha channels work with terrain textures.
Still mostly trial and error information, but it's a start.
You might also check out this thread in the Artist Tavern. It has some more information on how normal maps and alpha channels work with terrain textures.
Still mostly trial and error information, but it's a start.
Looked through some of the posts and such tried some stuff but doesn't seem to contain a solution:) If someone that is good at importing custom textures wants to give it a shot here is the tile.
Actually I solved the overexposure and the edge problem, but now I'm faced with another problem (ofcourse). When I try to use my new tile it only lets me tile with one click. After I've clicked once on the map and made my ice circle i cant texture any more. Can't use other textures or anything.
http://i.imgur.com/c9lZD.jpg
It is like every time I use the tile, it takes up a slot in textures tab.
B) ... wtf? You're saying that everytime you place down a jot of your texture, you 1) become unable to place any other textures and 2) get one of your terrain set's textures randomly replaced with your custom texture?
And how I "solved" the problem, Apparently the alpha channel in my tiles were way way way too bright. When I put the alpha channel to black/close to black the lighting and edge problem was solved. But then arose the other problem which I am not sure how I solved but I did.
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I recently started mapping and since that didn't go that well I thought I could start making textures instead since that is something I know how to do. But when I import a texture to the editor I get this wierd edge on it and it shines really strong:/ If someone has a quick fix or could link a tutorial which explains the process good then I would be very happy:)
http://i.imgur.com/YpozC.jpg
I would suggest at least making a better thread name than "problem:/"
That's like saying "f this f that help me plz" with absolutely no description until they actually see the thread. I'm sorry, but that's all I can say, since I don't know how to do anything else but comment...sorry...
@user_25618: Go
Well, I don't know what to do either, but I must say that this is a nice texture you did there :D It looks like a little frozen lake or meteorite hole filled with sand ;) Some sand around it and some smaller holes and you've got a nice moon :D Or maybe it's deliberetley filled with some special sand?:D Anyway, I like it.
What I think that your problem is, is your brush. Check the palette and make sure it's set to full circle; right now the edges of your texture 'fade out' in comparison to the texture surrounding it, causing the 'glow'. It's very hard to explain - just make sure you use the brush that looks like a full circle instead of the brush that looks like a circle with faded edges.
I think the issue here is that you're trying to divide colons
This is what it looks like if I change the normalmap to one of blizzards: http://i.imgur.com/sv0MC.jpg
It is like my tile is getting way too much exposure, but I have no clue why since there is nothing in my tile in the data editor that is different from the default ones.
Hmm... Iirc we've had some topics about this before.
http://www.sc2mapster.com/forums/development/terrain/25349-terrain-not-accepting-shadows/#p1
That's the only relevant one I can find this quickly, does that help?
@Mozared: Go
That did more or less help me with the normal map, even though it looks much worse with a normal map:P But the edges still suck... And the reflectivity of the texture is rediculous.
http://i.imgur.com/PoCaL.jpg
Have you tried simply playing with the lighting settings of your map?
Annoying question, sounds like you need a data editor or more specifically a modeler/skinner.
You might also check out this thread in the Artist Tavern. It has some more information on how normal maps and alpha channels work with terrain textures.
Still mostly trial and error information, but it's a start.
Looked through some of the posts and such tried some stuff but doesn't seem to contain a solution:) If someone that is good at importing custom textures wants to give it a shot here is the tile.
http://i.imgur.com/5IStE.png
Actually I solved the overexposure and the edge problem, but now I'm faced with another problem (ofcourse). When I try to use my new tile it only lets me tile with one click. After I've clicked once on the map and made my ice circle i cant texture any more. Can't use other textures or anything. http://i.imgur.com/c9lZD.jpg
It is like every time I use the tile, it takes up a slot in textures tab.
http://i.imgur.com/9xxCs.jpg
Wops double post:/
A) Share how you fixed the lighting problem plox?
B) ... wtf? You're saying that everytime you place down a jot of your texture, you 1) become unable to place any other textures and 2) get one of your terrain set's textures randomly replaced with your custom texture?
@Mozared: Go
More or less yea...
And how I "solved" the problem, Apparently the alpha channel in my tiles were way way way too bright. When I put the alpha channel to black/close to black the lighting and edge problem was solved. But then arose the other problem which I am not sure how I solved but I did.