As already covertly announced in WTE #50, this week's theme will be Crystal Planet, an idea that Terhonator came up with. What this means is that I want to see some kind of terrain that revolves completely around Crystals - whether these are pylons, Char crystals or other kinds of crystals is up to you. If you want an example, look at Sheogorath's first submission to WTE #50.
Yep, but to make it looks nice, you might need to work a little bit more than only posting the picture here xD
Edit: I had some fun with the editor and tryed to make an effect with the crystals. I don't think it does really work, but still nice. It might be interesting for another WTE. What about remaking your car or whoever's car.
meh... still working on my first real map with my Team War crew. Going to have to pass this up as well. If I terrain as well as beta test stuff and edit my "real" terrains, nothing will ever get done. If you would like, you can see some of my random terrains for the project here. It's all one medium sized map. I'll need to change some things for better gameplay.
I think my personal favorite shots are the first and second in the second row.
Edit: You do realize that 52 weeks = 1 year = 1 year anniversary of WTEs right? Can we PLEASE do something extra uber? O I don't know... something like a 2 week community protoss nirvana or something? Whatever you cook up will be great, I just know it.
I think he did. Terhonator, you should start playing with these effects ; lightning (from window tab), fog (from doodate but also data) and the "field of view" from the camera's setting. With those 3 things, you could place only trees on a map and make those trees looks very cool. For example: http://www.sc2mapster.com/forums/development/terrain/24852-weekly-terraining-exercise-45-haunted-forest/#p2 I used only the fog and the lightning. The rest is trees. No effect, no field of view, etc. (Edit after looking at my picture... I played with the tree size and the angle of view. First picture is from bottom, what make the trees look taller but ground is too dark, second one is from mid-high, what i think is the best of them, and the 3th one is too high making the sky too flashy for the effect I was looking for.
Also, a little tip: When you do your printscreen, try to don't show the map edge, it makes them looks better =)
It's pretty nice. The use of fog is correctly managed. Have you used only the fog doodate or you played also into the data in the terrain to change the fog of war? I don't know if I would have touched a little bit on the lightning of the map... making it a little bit darker so the crystals might be more illuminated and the fog become more... a none reassuring fog, somewhere you would not like to be...
I'm happy that you like my car. It is pretty hard to make something looks moving when it is totally static. Maybe that an environnement could make it better...
Aha, didn't expect that brood, nice. You spoke of changing the lighting in the editor, I've tried that but it doesn't seem to actually make the game very dark (if it even shows) in the editor? Am I missing something :S?
That is nice. I like the lava xD You made it looks nice. But, I think I would have more focus on the crystals more than flowers. They look to fill the space more than be there for good looking. Maybe more different rocks with different size. The lightning sounds good to me. We feel alot more the crystal's energy than Madlibrarian one. His crystals were between "dark atmosphere" and "flashy atmosphere". His green omni light plus the fog makes it more dark, but the his lightning in my mind was too flashy. He was more close to the dark atmosphere than the other one. In your case, the omni lights are light blue and with the lightning effects on the water/lava and the colored plants make your map closer to a flashy atmosphere, what you actually have.
I would have tryed to put more rocks with smaller crystals on them more than placing plants, but I don't want you to remove them all!!!! They are usefull. You just need to place them a different way so they don't fill spaces but be included to the rest. Some crystals on the edge could have be nice.
Well, if Terran discover this planet, it will not be long before they will be there mining all these crystals! Haha
You can't apply site opp to a doodad, but you can attach a "model addition" actor to your doodad and then apply a site opp to the "model addition" actor.
Weekly Terraining Exercise #51
As already covertly announced in WTE #50, this week's theme will be Crystal Planet, an idea that Terhonator came up with. What this means is that I want to see some kind of terrain that revolves completely around Crystals - whether these are pylons, Char crystals or other kinds of crystals is up to you. If you want an example, look at Sheogorath's first submission to WTE #50.
Good luck everyone!
The Global Information/Idea thread for Terraining Exercises can be found here:
http://forums.sc2mapster.com/development/terrain/14658-terraining-exercises-global-information-idea-thread/
@Mozared: Go
I've got something from a map that fits this! Hooray for not having to do any work!
@Duncs878: Go
Yep, but to make it looks nice, you might need to work a little bit more than only posting the picture here xD
Edit: I had some fun with the editor and tryed to make an effect with the crystals. I don't think it does really work, but still nice. It might be interesting for another WTE. What about remaking your car or whoever's car.
Working on projects:
meh... still working on my first real map with my Team War crew. Going to have to pass this up as well. If I terrain as well as beta test stuff and edit my "real" terrains, nothing will ever get done. If you would like, you can see some of my random terrains for the project here. It's all one medium sized map. I'll need to change some things for better gameplay.
http://www.sc2mapster.com/teams/team-war/forum/24458-terrain/#p1
I think my personal favorite shots are the first and second in the second row.
Edit: You do realize that 52 weeks = 1 year = 1 year anniversary of WTEs right? Can we PLEASE do something extra uber? O I don't know... something like a 2 week community protoss nirvana or something? Whatever you cook up will be great, I just know it.
Brood i really like that! Very unique!
Thanks Mozared for accepting my idea to WTE :)
Here's the result. I'm propably going to use that terrain in my campaign someday. It's playble terrain.
Here's my contribution, pretty generic but haven't used the Ulaan tileset before so decided to see how it turned out :)
Looks really good madlibrarian. I'm noob at using fog / lighting... so have you just added "Fog" doodad and "Light" under crystals?
@Terhonator: Go
I think he did. Terhonator, you should start playing with these effects ; lightning (from window tab), fog (from doodate but also data) and the "field of view" from the camera's setting. With those 3 things, you could place only trees on a map and make those trees looks very cool. For example: http://www.sc2mapster.com/forums/development/terrain/24852-weekly-terraining-exercise-45-haunted-forest/#p2 I used only the fog and the lightning. The rest is trees. No effect, no field of view, etc. (Edit after looking at my picture... I played with the tree size and the angle of view. First picture is from bottom, what make the trees look taller but ground is too dark, second one is from mid-high, what i think is the best of them, and the 3th one is too high making the sky too flashy for the effect I was looking for.
Also, a little tip: When you do your printscreen, try to don't show the map edge, it makes them looks better =)
@madlibrarian: Go
It's pretty nice. The use of fog is correctly managed. Have you used only the fog doodate or you played also into the data in the terrain to change the fog of war? I don't know if I would have touched a little bit on the lightning of the map... making it a little bit darker so the crystals might be more illuminated and the fog become more... a none reassuring fog, somewhere you would not like to be...
I'm happy that you like my car. It is pretty hard to make something looks moving when it is totally static. Maybe that an environnement could make it better...
Working on projects:
@Scbroodsc2: Go
Thanks for the idea, I'm going to jot that down for a next WTE...
@Terhonator: Go
That vaguely reminds me of the mineral cave in WoW's Un'goro Crater, with all those colours in there. Also, you're welcome, liked the idea :)
Um, sorry I'm out of subject but, I got the idea to do this and I was inspired. I hope you like...
Working on projects:
Aha, didn't expect that brood, nice. You spoke of changing the lighting in the editor, I've tried that but it doesn't seem to actually make the game very dark (if it even shows) in the editor? Am I missing something :S?
Took my old crystal terrain added more fog, lights and some silvery lava and voilá!
@SheogorathSC: Go
That is nice. I like the lava xD You made it looks nice. But, I think I would have more focus on the crystals more than flowers. They look to fill the space more than be there for good looking. Maybe more different rocks with different size. The lightning sounds good to me. We feel alot more the crystal's energy than Madlibrarian one. His crystals were between "dark atmosphere" and "flashy atmosphere". His green omni light plus the fog makes it more dark, but the his lightning in my mind was too flashy. He was more close to the dark atmosphere than the other one. In your case, the omni lights are light blue and with the lightning effects on the water/lava and the colored plants make your map closer to a flashy atmosphere, what you actually have.
I would have tryed to put more rocks with smaller crystals on them more than placing plants, but I don't want you to remove them all!!!! They are usefull. You just need to place them a different way so they don't fill spaces but be included to the rest. Some crystals on the edge could have be nice.
Well, if Terran discover this planet, it will not be long before they will be there mining all these crystals! Haha
Working on projects:
I wanted to make something related to crystals, but I ended up making this kind of protoss space station:
How did you flip the Valhalla windows?
@Mozared: Go
My guess would be data editing. A bit of Site Operation rotation on the base doodad.
@Telthalion: Go
I know the basic idea, but as far as I know nobody really figured out a reliable and simple way to do this yet.
You can't apply site opp to a doodad, but you can attach a "model addition" actor to your doodad and then apply a site opp to the "model addition" actor.
Ah, so that's what I theorized on in the data editing for terrainers TT. Guess it works :)