Is there anyway of punching a hole in a road, or a whole bunch of them? I'm trying to make a wartorn city, with impact craters on the terrain, but the terrain objects don't affect the roads and just vanish beneath them. Actual terrain modification makes the road follow down slopes which also looks off. Has anyone ever thought of a way to do this that actually looks good?
Mar Sara Road is the only road that looks somewhat worn. It doesn't have holes in the middle of it but on the outside edges it looks worn. It doesn't have curbs like the other road tiles do. That's your best bet aside from making your own texture for a road tileset.
I had thought of just retexturing the road, but thought that such a drastic pattern would make for a terribly obvious repeating pattern.
However, that gave me an idea, provided that the roads support an alpha channel. If so, then I could possibly just have the road texture handle the painted lines, and manually paint the terrain beneath it. It wouldn't be perfect, but it would be much less obvious that the solid road was going into the holes in the terrain.
Is there anyway of punching a hole in a road, or a whole bunch of them? I'm trying to make a wartorn city, with impact craters on the terrain, but the terrain objects don't affect the roads and just vanish beneath them. Actual terrain modification makes the road follow down slopes which also looks off. Has anyone ever thought of a way to do this that actually looks good?
Isn't there a road out there that has holes in it to begin with?
could try make your own roads with terrain and doodads xD
Mar Sara Road is the only road that looks somewhat worn. It doesn't have holes in the middle of it but on the outside edges it looks worn. It doesn't have curbs like the other road tiles do. That's your best bet aside from making your own texture for a road tileset.
I had thought of just retexturing the road, but thought that such a drastic pattern would make for a terribly obvious repeating pattern.
However, that gave me an idea, provided that the roads support an alpha channel. If so, then I could possibly just have the road texture handle the painted lines, and manually paint the terrain beneath it. It wouldn't be perfect, but it would be much less obvious that the solid road was going into the holes in the terrain.