Events
Unit - Any Unit construction is Completed
Local Variables
Conditions
(Unit type of (Triggering unit)) == Pylon
Actions
Variable - Modify Zealot_Tower[(Owner of (Triggering unit))]: + 1
UI - Display ("Zealot Tower" + (Format Number(Zealot_Tower[(Owner of (Triggering unit))]))) for (All players) to Subtitle area
My test shows that it is not working :S
I simply want the trigger to run when structure is finished construction and then run the trigger, but it seems that it wont register :/
Hi there,
I am trying to make a trigger pop when a building construction is completed, i.e. a Pylon finish construction run the trigger.
I have found the event: Unit construction completed, but I cant select any buildings/units in game.
Any who can help me on this matter ? or maybe a work around to detect when a structure has completed its building progress ?
Thanks for your help :)
as example
that doesnt work :/
My test shows that it is not working :S
I simply want the trigger to run when structure is finished construction and then run the trigger, but it seems that it wont register :/
Any other suggestions ?
Your condition fails. You should be using "(Unit type of (Triggering progress unit)) == Pylon" instead. Tested and works.
@A1win:
Thank you very much, it works like a charm :)
I really appreciated the help :)
Note: That event doesn't fire, if you set the building time to 0.0.