Are they possible? like, shoot a projectile, lets say a missile... Then control its flight path maybe using WASD or The Mouse but have the projectile constantly moving forward, not able to come to an idle state.
Is this possible? and if so are there any guides for it?
I dont know.. you might be able to create a unit of type missile, and then run a WASD movement thing on it like any other unit. Every 0.001 seconds, order it towards an offset facing the missiles angle. And whenever A or D is held down, order the unit to turn facing an offset of its angle + or - 2. Dont bother with W or S. This should work in theory. Good luck!
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Every 0.001 seconds, order it towards an offset facing the missiles angle. And whenever A or D is held down, order the unit to turn facing an offset of its angle + or - 2.
This confuses me a little bit, as in... I have no idea how to go about doing it.
Are they possible? like, shoot a projectile, lets say a missile... Then control its flight path maybe using WASD or The Mouse but have the projectile constantly moving forward, not able to come to an idle state.
Is this possible? and if so are there any guides for it?
I dont know.. you might be able to create a unit of type missile, and then run a WASD movement thing on it like any other unit. Every 0.001 seconds, order it towards an offset facing the missiles angle. And whenever A or D is held down, order the unit to turn facing an offset of its angle + or - 2. Dont bother with W or S. This should work in theory. Good luck!
That does make sense! Thanks for the help, I'll give it a try.
Every 0.001 seconds, order it towards an offset facing the missiles angle. And whenever A or D is held down, order the unit to turn facing an offset of its angle + or - 2.
This confuses me a little bit, as in... I have no idea how to go about doing it.
Can anyone help?
Any insight anyone? I would really like to see if I could get this to work.