I'm trying to create a cloaking field simelar to that of the MotherShips. Everything around invisible except it, and I'd preferably like it to cost energy the longer it stays up but I have no idea how to go about doing this, I've tried to look for the original mothership's ability but, I just cant seem to learn anything of it.
Every 0.001 seconds, order it towards an offset facing the missiles angle. And whenever A or D is held down, order the unit to turn facing an offset of its angle + or - 2.
This confuses me a little bit, as in... I have no idea how to go about doing it.
Are they possible? like, shoot a projectile, lets say a missile... Then control its flight path maybe using WASD or The Mouse but have the projectile constantly moving forward, not able to come to an idle state.
Is this possible? and if so are there any guides for it?
How would I go about reducing the train time on units? here specifically I Want to reduce the build time on a Hellion. I've tried looking over the Data Editor a bunch of times but I cant seem to find it.
1. Is it possible to construct a new unit from a barracks? for example... could I make A Medic trainable from the Barracks?
2. Is it possible to train units from buildings normally not usable for training? for example... Could I make it so Marines are trainable from a Engineering Bay?
3. Is it possible to use something other than a worker to build structures? for example... Could I make a FireBat or A Marine build Supply Depots? Or Bunkers?
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I was wondering how I could make a Personal Cloaking ability timed? Or any ability at that.
For example, I only want a personal cloaking to last 10 seconds.
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Haha, Alright, I'll take a dip into your suggestions and see if I can find something out. Thanks!
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I'm trying to create a cloaking field simelar to that of the MotherShips. Everything around invisible except it, and I'd preferably like it to cost energy the longer it stays up but I have no idea how to go about doing this, I've tried to look for the original mothership's ability but, I just cant seem to learn anything of it.
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Any insight anyone? I would really like to see if I could get this to work.
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Every 0.001 seconds, order it towards an offset facing the missiles angle. And whenever A or D is held down, order the unit to turn facing an offset of its angle + or - 2.
This confuses me a little bit, as in... I have no idea how to go about doing it.
Can anyone help?
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That does make sense! Thanks for the help, I'll give it a try.
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Are they possible? like, shoot a projectile, lets say a missile... Then control its flight path maybe using WASD or The Mouse but have the projectile constantly moving forward, not able to come to an idle state.
Is this possible? and if so are there any guides for it?
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It Worked! Thanks! You're a life saver :)
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How would I go about reducing the train time on units? here specifically I Want to reduce the build time on a Hellion. I've tried looking over the Data Editor a bunch of times but I cant seem to find it.
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Awesome! :) Thanks a bundle :)
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Thanks a lot for the help :) but is there anyway to skip the build menu in general? and just have the supply depot on the command card?
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Anyone know? Even just a little insight about how I could find out myself would be greatly appreciated.
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I have a few questions about structures.
1. Is it possible to construct a new unit from a barracks? for example... could I make A Medic trainable from the Barracks?
2. Is it possible to train units from buildings normally not usable for training? for example... Could I make it so Marines are trainable from a Engineering Bay?
3. Is it possible to use something other than a worker to build structures? for example... Could I make a FireBat or A Marine build Supply Depots? Or Bunkers?
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Tosh's Mindblast is also undefinable in the command card - Ability list... is there anyway to get these un-shown abilities?
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@YiffMaster: Go
But the problem I'm having is I am trying to put these abilities on a Lurker, and doing so I cant really delete my Campaign dependencies. D:
Ill look into the link you posted though, the guy said he had a slight Fix for it.