I am trying to make a robot that's sole purpose in life is to repair. Ive tried this two seperate ways - Duplicated an SCV, heavily modified it to be basically an immobile repair bot. I did not touch the repair ability, and for some reason, it will neither autocast, or if manually cast - It does nothing.
so, then i tried to create my own repair ability. I made the effects/buttons/abilities/ and linked them all to the repair robot. Same issue. Wont autocast, and wont repair anything if cast manually.
Have you tried remaking science vessel ability Nano Repair? Edit it to drain minerals instead of energy somehow.
They have an auto cast for repairing machines similar to what medics do to bio units.
Messing around I added this to a Reaper and for ability target flag set Structure as allowed. Now reapers auto heal buildings as a SCV builds it.
Edit: Though this doesn't make the building be built any faster like I thought it would.
thank you for the reply. There is no need to use the science vessel as the SCV repair will work for what i am trying to do.
I tried adding this to a reaper as well and i have the exact same outcome as before. Right clicking will not autocast it, and it does not heal anything.
There is a flag Auto Cast On that is default to off for SCV - Repair
Target Filters section
Issue may be because repair bot your making is immobile. Think repair require the unit to move towards it's target before it gets activated since melee range.
I am trying to make a robot that's sole purpose in life is to repair. Ive tried this two seperate ways - Duplicated an SCV, heavily modified it to be basically an immobile repair bot. I did not touch the repair ability, and for some reason, it will neither autocast, or if manually cast - It does nothing.
so, then i tried to create my own repair ability. I made the effects/buttons/abilities/ and linked them all to the repair robot. Same issue. Wont autocast, and wont repair anything if cast manually.
Suggestions?
Have you tried remaking science vessel ability Nano Repair? Edit it to drain minerals instead of energy somehow.
They have an auto cast for repairing machines similar to what medics do to bio units.
Messing around I added this to a Reaper and for ability target flag set Structure as allowed. Now reapers auto heal buildings as a SCV builds it.
Edit: Though this doesn't make the building be built any faster like I thought it would.
@redconfusion: Go
thank you for the reply. There is no need to use the science vessel as the SCV repair will work for what i am trying to do.
I tried adding this to a reaper as well and i have the exact same outcome as before. Right clicking will not autocast it, and it does not heal anything.
@Velari: Go
lol, in one of my earlier maps in Beta, i basically just gave a building the default repair ability and it worked fine.
Keep in mind The default repair ability is melee range only.
There is a flag Auto Cast On that is default to off for SCV - Repair
Target Filters section
Issue may be because repair bot your making is immobile. Think repair require the unit to move towards it's target before it gets activated since melee range.