I see "Ability enabled" under items, but I can't seem to match this up with requirements / command cards etc. Has anyone managed to implement an item that enables an ability, or knows of an existing example?
I've had a related problem with the solution being using triggers to manipulate items. However, I'm unable to find any event or condition that relates to item, except for maybe one or two that only deal with purchasing items. Does anyone know the exact events and conditions available for working with items?
I'm stumped on this one as well. There don't appear to be any triggers nor behaviors/effects/whatnot that add an ability to a unit. There's lots of ways to enable/disable one, but that's the best it seems you can do.
How are folks doing maps where you have a hero that can pick and choose abilities? Give the hero unit all possible abilities and enable/disable them? Not entirely flexible :-/
I think the trick is going to be the command card and requirements. I'm satisfied with having all my abilities pre-loaded on the command card if necessary, but I can't even find a way to link a requirement to this (to have them light up or w/e)
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I see "Ability enabled" under items, but I can't seem to match this up with requirements / command cards etc. Has anyone managed to implement an item that enables an ability, or knows of an existing example?
@kozm0naut: Go
I suppose you could make a trigger for it.
And another for when he drops it.
I'm not sure if this event exists but there must be something like it, maybe: A unit manipulates an item
Should also be able to be done without triggers, because Data Editor is soooooooo powerful.
Lemme see...
What I've found out so far:
You're better off using triggers, it's much much easier :)
I've had a related problem with the solution being using triggers to manipulate items. However, I'm unable to find any event or condition that relates to item, except for maybe one or two that only deal with purchasing items. Does anyone know the exact events and conditions available for working with items?
I'm stumped on this one as well. There don't appear to be any triggers nor behaviors/effects/whatnot that add an ability to a unit. There's lots of ways to enable/disable one, but that's the best it seems you can do.
How are folks doing maps where you have a hero that can pick and choose abilities? Give the hero unit all possible abilities and enable/disable them? Not entirely flexible :-/
I think the trick is going to be the command card and requirements. I'm satisfied with having all my abilities pre-loaded on the command card if necessary, but I can't even find a way to link a requirement to this (to have them light up or w/e)