In only one particular map, any time i select an upgrade in the data editor it crashes. So I can't clear them out. Any kind of workaround or is the map just dead? Any ideas what causes this?
In only one particular map, any time i select an upgrade in the data editor it crashes. So I can't clear them out. Any kind of workaround or is the map just dead? Any ideas what causes this?
Well whenever I try to edit upgrades it lags while it loads data (I guess, dunno for sure), then I can edit freely afterward.
Same issue here. I have about 30 copies of Protoss Shield Upgrades that have somehow found their way into the game. When viewed in the overview (seeing as clicking on them in any way crashes the editor) it shows they are connected to 90 some odd unknown triggers in my map. The triggers are only connected back to the upgrades and do nothing. Currently scrapping my map these are on because of this, and am pretty sure this is why i have been having crazy lag while coding more content into this map. If anyone finds a workaround to get rid of these upgrades, please post it. Till then, the map goes in the junk pile.
I had this same problem, the way I solved it was by turning on raw data, and changing it to the text mode. You then should be able to view the upgrade again without crashing (It apparently has something to do with loading it into their UI). If you copy out the text of the upgrade into a text editor, you can probably change whatever you want manually, and paste it back in. This worked for me up until about 127 upgrade values; anything after that it does not seem to recognize :(. I have 50 waves in a TD, and 3 things to set for each, so I really need an upgrade to effect 150 units, but it is just not working...
In only one particular map, any time i select an upgrade in the data editor it crashes. So I can't clear them out. Any kind of workaround or is the map just dead? Any ideas what causes this?
I had this problem when working with a Beta Phase 1 map on the Release editor. It must be due to way referencing IDs were changed.
I just had to redo the upgrades from scratch. If you don't know how the upgrades worked, you can open the upgrades.xml file w/ an mpq editor.
(This is a map created with the release editor and opened with the release editor.)
Is there any kind of third party program that I could manually clear the custom upgrades from the SC2Map?
Well whenever I try to edit upgrades it lags while it loads data (I guess, dunno for sure), then I can edit freely afterward.
have same thing
Same issue here. I have about 30 copies of Protoss Shield Upgrades that have somehow found their way into the game. When viewed in the overview (seeing as clicking on them in any way crashes the editor) it shows they are connected to 90 some odd unknown triggers in my map. The triggers are only connected back to the upgrades and do nothing. Currently scrapping my map these are on because of this, and am pretty sure this is why i have been having crazy lag while coding more content into this map. If anyone finds a workaround to get rid of these upgrades, please post it. Till then, the map goes in the junk pile.
@ShadowLance194: Go
I had this same problem, the way I solved it was by turning on raw data, and changing it to the text mode. You then should be able to view the upgrade again without crashing (It apparently has something to do with loading it into their UI). If you copy out the text of the upgrade into a text editor, you can probably change whatever you want manually, and paste it back in. This worked for me up until about 127 upgrade values; anything after that it does not seem to recognize :(. I have 50 waves in a TD, and 3 things to set for each, so I really need an upgrade to effect 150 units, but it is just not working...
@Honz: Go
Awesome thank you, this worked for me. Was able to delete all the bogus upgrades I made while first learning how to duplicate units :D