So I'm going to make a map and I'm at the stage of planning the map but more importantly at learning how the editor work. As for triggers and movement and stuff I will save that for later and I'm not focusing on creating those modified units and behaviors I'd like. And the more I look around with the data editor I find it is so filled up with units, actors, behaviors, effects and so on and so forth that I find it very hard to keep track of what I have done, as well as what I want to do. So I'm wonder if it is a viable option to just start a map from scratch, without any data in it, no included libraries and such. What will I actually get? Can I still find the model files (the actual textures, graphics and sounds) that I want? Or do you recommend just living with the over populated libraries and basically copy or duplicate then modify everything?
In the data editor, if you click the 'all data' drop-down box, you can select it to show only the content created or modified in your map. Creating a unit completely from scratch is quite time consuming. It's not really feasible to make an entire map without libraries really; you wouldn't have any doodads, units, abilities or anything like that (I'm not even sure if its possible).
Edit: I also find it helps to sort the data lists by 'source'. That way, all the custom stuff you have made will appear at the top of the list.
So I'm going to make a map and I'm at the stage of planning the map but more importantly at learning how the editor work. As for triggers and movement and stuff I will save that for later and I'm not focusing on creating those modified units and behaviors I'd like. And the more I look around with the data editor I find it is so filled up with units, actors, behaviors, effects and so on and so forth that I find it very hard to keep track of what I have done, as well as what I want to do. So I'm wonder if it is a viable option to just start a map from scratch, without any data in it, no included libraries and such. What will I actually get? Can I still find the model files (the actual textures, graphics and sounds) that I want? Or do you recommend just living with the over populated libraries and basically copy or duplicate then modify everything?
Regards, Johan
@johanullen: Go
In the data editor, if you click the 'all data' drop-down box, you can select it to show only the content created or modified in your map. Creating a unit completely from scratch is quite time consuming. It's not really feasible to make an entire map without libraries really; you wouldn't have any doodads, units, abilities or anything like that (I'm not even sure if its possible).
Edit: I also find it helps to sort the data lists by 'source'. That way, all the custom stuff you have made will appear at the top of the list.