To do damage based of off attributes you would have to use triggers as far as i know. Same for thorns, but it might also be doable through the data editor, i'm not sure exactly how though.
Quote from J_cup:
So uhm has anyone figured out how to do like damage based off of attributes?
I know u can do the whole spell, melee, or ranged.
But is there a way or any plans to implement like well a math arithmetic area? So say damage is 2 x Attribute
orr I was wondering how one would do thorns with the damage effect without being able to reference last hit damage and returning 15% of it.
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Oh... ha? I'm not sure what you want to do... Do you mean do damage based off attributes from trigger or data editor? Or just in general?
In data editor, only way I know is using data editor is creating a buff that increases damage of melee/ranged (guessing your attribute already increases these kind of damages) then removing it after the ability has been cast through damage handling, though this will probably only work for instant casting ability. Either that make a set effect and a lot of validators and damage effects. In short data editor is not the answer here.
Through trigger it's easy EASY~
Make a dummy damage effect
Change the damage through catalog (Do buff count on the attribute and other fancy arithmetic you want)
Do damage effect
I just thought it would be an awsomerific idea to have more of a dynamic aproach to Damage Effect and the data editor all together like being able to change the radius of a search based on the units health or energy stuff like that... I guess a switch could kind of work for my last example there SHHHH :P But it would be cool if it could be done without static values is all :D but noooo :S
Yeah triggers would beee too weasy :P
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So uhm has anyone figured out how to do like damage based off of attributes?
I know u can do the whole spell, melee, or ranged.
But is there a way or any plans to implement like well a math arithmetic area? So say damage is 2 x Attribute
orr I was wondering how one would do thorns with the damage effect without being able to reference last hit damage and returning 15% of it.
To do damage based of off attributes you would have to use triggers as far as i know. Same for thorns, but it might also be doable through the data editor, i'm not sure exactly how though.
Rage >:P
They better implement something through the data editor... OR ELSE
Quote from J_cup:
So uhm has anyone figured out how to do like damage based off of attributes?
I know u can do the whole spell, melee, or ranged.
But is there a way or any plans to implement like well a math arithmetic area? So say damage is 2 x Attribute
orr I was wondering how one would do thorns with the damage effect without being able to reference last hit damage and returning 15% of it.
----
Oh... ha? I'm not sure what you want to do... Do you mean do damage based off attributes from trigger or data editor? Or just in general?
In data editor, only way I know is using data editor is creating a buff that increases damage of melee/ranged (guessing your attribute already increases these kind of damages) then removing it after the ability has been cast through damage handling, though this will probably only work for instant casting ability. Either that make a set effect and a lot of validators and damage effects. In short data editor is not the answer here.
Through trigger it's easy EASY~
Make a dummy damage effect
Change the damage through catalog (Do buff count on the attribute and other fancy arithmetic you want)
Do damage effect
I aimed towards Data editor
I just thought it would be an awsomerific idea to have more of a dynamic aproach to Damage Effect and the data editor all together like being able to change the radius of a search based on the units health or energy stuff like that... I guess a switch could kind of work for my last example there SHHHH :P But it would be cool if it could be done without static values is all :D but noooo :S
Yeah triggers would beee too weasy :P