I'm making a demo for a DS game, and one thing i can't figure out is what to put on the Options part of the Menu. I saw forums that said the Slider dialog item isn't implemented yet, so what else can i use? Is there something like a number box with ^/v or +/-?
I DO NOT want a button that when you click it the text changes
maybe im not understanding you correctly, but whats the difference between using a numberbox with builtin buttons for up/down, and making buttons that do the very same thing?
what do you mean by number box? i dont see it in the options for dialog items... if you mean a list box, or even just a albel iwth number values in it then sure, you can make buttons do whatever you want in relation to other dialog items.
edit; even for an edit box you could make it an umber value then a small button with a "+" could change it incremently by 1 up etc....
You can code a Up/Down Dialog Item that moves all objects in it along by 1 or more if you want without too much trouble and there's also check boxes that you can use if you don't want text to change. You can also just change the image for the Button when it's activated and not activated as well which isn't done often but still very effective.
Like in those RPGs where the option you highlight is in white while the rest are grey.
Is there something like a number box with ^/v or +/-?
I DO NOT want a button that when you click it the text changes
I also don't see the difference between these. I just created something like this yesterday though, I had to make an option menu for changing the far clip distance. I had a plus and minus button which would increase or decrease it by 5 each time.
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I'm making a demo for a DS game, and one thing i can't figure out is what to put on the Options part of the Menu. I saw forums that said the Slider dialog item isn't implemented yet, so what else can i use? Is there something like a number box with ^/v or +/-?
I DO NOT want a button that when you click it the text changes
maybe im not understanding you correctly, but whats the difference between using a numberbox with builtin buttons for up/down, and making buttons that do the very same thing?
can you make a button for a number box?
what do you mean by number box? i dont see it in the options for dialog items... if you mean a list box, or even just a albel iwth number values in it then sure, you can make buttons do whatever you want in relation to other dialog items.
edit; even for an edit box you could make it an umber value then a small button with a "+" could change it incremently by 1 up etc....
sorry if im just not following you
You can code a Up/Down Dialog Item that moves all objects in it along by 1 or more if you want without too much trouble and there's also check boxes that you can use if you don't want text to change. You can also just change the image for the Button when it's activated and not activated as well which isn't done often but still very effective.
Like in those RPGs where the option you highlight is in white while the rest are grey.
I also don't see the difference between these. I just created something like this yesterday though, I had to make an option menu for changing the far clip distance. I had a plus and minus button which would increase or decrease it by 5 each time.