I'm trying to make an SCV with a different name and information. I need to create multiples as there will be a different SCV name and description per player.
Now my problem is, when I copy a SCV unit and start changing the properties I want, I come across alot of the models, actors, abilities ect all have "Bla bla bla COPY" rather than just "bla bla bla". This obviously makes reference to an ability, button, model or actor that doesnt actually exist, and I have to hunt it down and change it all.
Is it possible to make it so I can create several different SCV's in the unit area, edit their description and names, but without the models or buttons changing?
An example right now is that I've finally linked the SCV to the proper model and its not just showing up as a sphere anymore, but, now when the scv dies and is supposed to give the death animation, it just dissapears.
When looking into it, the string for death animation for my edited SCV is Assets\Units\Terran\SCVDeath2\SCVDeath2.m3 but it should be Assets\Units\Terran\SCVDeath2\SCVDeath.m3. There's a 2 in there from the copy, I assume.
Long story short, any way to make this a million times easier for me?
What I do is click duplicate on a unit, and only check what you need to change, of course the actor, because it can only refer to one unit. But anything you leave unchecked will remain linked to your copied unit. This should fix ur problem for the most part
I'm trying to make an SCV with a different name and information. I need to create multiples as there will be a different SCV name and description per player.
Now my problem is, when I copy a SCV unit and start changing the properties I want, I come across alot of the models, actors, abilities ect all have "Bla bla bla COPY" rather than just "bla bla bla". This obviously makes reference to an ability, button, model or actor that doesnt actually exist, and I have to hunt it down and change it all.
Is it possible to make it so I can create several different SCV's in the unit area, edit their description and names, but without the models or buttons changing?
An example right now is that I've finally linked the SCV to the proper model and its not just showing up as a sphere anymore, but, now when the scv dies and is supposed to give the death animation, it just dissapears.
When looking into it, the string for death animation for my edited SCV is Assets\Units\Terran\SCVDeath2\SCVDeath2.m3 but it should be Assets\Units\Terran\SCVDeath2\SCVDeath.m3. There's a 2 in there from the copy, I assume.
Long story short, any way to make this a million times easier for me?
so far I always copied the unit and the main actor,nothing more. that way it seems the unit stays intact
What I do is click duplicate on a unit, and only check what you need to change, of course the actor, because it can only refer to one unit. But anything you leave unchecked will remain linked to your copied unit. This should fix ur problem for the most part
@MangledMind: Go
Perfect. Thanks.