Hey guys! I got two questions with triggers this time.
1) How would I use triggers with catalog to get a unit price / cost?
2) How can I create a cinematic fade for specific players? The trigger in the editor lack player selection...
1)
There is a function in the editor for that, so you don't need to use catalog:
Set Variable: Price = (Minerals cost of Marine)
It's called Unit Type Cost and is labeled under Unit.
2)
You can't. Trigger editor also lacks the capability to do so.
There's a bug with the "get unit cost" function where if you did not set that unit to have been buyable/trainable in a building through an ability, the value always return as 0.
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Hey guys! I got two questions with triggers this time.
1) How would I use triggers with catalog to get a unit price / cost?
2) How can I create a cinematic fade for specific players? The trigger in the editor lack player selection...
Bump
@DarkForce9999:
Bump
Bump
Nobody has an answer to this for 2 whole days now?
bump again.
Bump
1)
There is a function in the editor for that, so you don't need to use catalog:
It's called Unit Type Cost and is labeled under Unit.
2)
You can't. Trigger editor also lacks the capability to do so.
There's a bug with the "get unit cost" function where if you did not set that unit to have been buyable/trainable in a building through an ability, the value always return as 0.