when simply replacing the footprints it does crash at times. i havent worried enough to takethe time to figure out why. just use the existing (or duplicate the base) footprint from the tumor and go in the footrpint data tab and edit them. thats what i did..... and it worked pretty nicely, also let me see how to do building allowances, pathing, etc.....
I want creep tumors to produce twice as much creep as they currently do, and spawn it instantly.
I tried replacing the various footprints in the Create Creep behaviour with at least 8x8 and it caused the game to crash. :(
@BrotherLaz: Go
when simply replacing the footprints it does crash at times. i havent worried enough to takethe time to figure out why. just use the existing (or duplicate the base) footprint from the tumor and go in the footrpint data tab and edit them. thats what i did..... and it worked pretty nicely, also let me see how to do building allowances, pathing, etc.....
But I can only remove creep coverage in that pixel editor, not add it. :(
@BrotherLaz: Go
Under pathing you need to change value to none. under placement apply and placement check you need to to change Set to Set 1.
Edit: Or Set 2. depending on which one you're looking at. make sure it's the set that has the creep box ticked.