Just started getting into the aesthetic aspect of my map. I am really new to this, as I have just begun realizing how important and powerful it is to have a clean, and somewhat unique UI for the game. I don't want to begin getting into third party tools or drastic file editing but what recommended tweaks could I do to make the in-game interface unique and less obtrusive? I've done away with the menu bar and the resource icons. I would like to remove the Command box on the bottom right but haven't achieved thta without also removing unit abilities.. Also, is their a way to simply scale-down the interface?
Somebody posted on the forums about moving the UI around and stuff. I believe its not on the front page anymore, but do some seraching for it. I tried it and it did work for me. Basically, you hide the UI and then you can make the UI elements appear anywhere on the screen you want. Sorry I dont have a link..
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thanks for the link. Do you or anyone else think they could give me a short run-down of how to set-up my first custom dialog box? I have not imported a library before and a lot of the stuff within it is new to me.
If I hide the full UI, and then, like you said, add back the command card, will it work normally? Do I have to manually add back in the abilities through triggers? I'm concerned over whether the unit will respond to move and attack commands like normal if I customize the command card through this method.
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Just started getting into the aesthetic aspect of my map. I am really new to this, as I have just begun realizing how important and powerful it is to have a clean, and somewhat unique UI for the game. I don't want to begin getting into third party tools or drastic file editing but what recommended tweaks could I do to make the in-game interface unique and less obtrusive? I've done away with the menu bar and the resource icons. I would like to remove the Command box on the bottom right but haven't achieved thta without also removing unit abilities.. Also, is their a way to simply scale-down the interface?
Somebody posted on the forums about moving the UI around and stuff. I believe its not on the front page anymore, but do some seraching for it. I tried it and it did work for me. Basically, you hide the UI and then you can make the UI elements appear anywhere on the screen you want. Sorry I dont have a link..
That's exactly what I need, ty, will start looking.
It's this one in case you cant find it or find something outdated that is of no use.
http://www.sc2mapster.com/assets/dialog-item-templates/
thanks for the link. Do you or anyone else think they could give me a short run-down of how to set-up my first custom dialog box? I have not imported a library before and a lot of the stuff within it is new to me.
one option, is to hide the the full UI, the add back what you like, for exmaple, you can re-add the command card, ad place it anywhere you want
Dialog - Create a Image for dialog (Last created dialog) using the template "CommandPanel/CommandPanelTemplate"
you can also change the size if the item, so that it only shows 5 buttons total ...ect
theres other options such as doing this with any part of the UI, the only drawback is hotkeys wont work by default.
If I hide the full UI, and then, like you said, add back the command card, will it work normally? Do I have to manually add back in the abilities through triggers? I'm concerned over whether the unit will respond to move and attack commands like normal if I customize the command card through this method.