I cant for the life of me seem to be able to enable neural parasite, Ive tried fiddling in the data editor and via triggers, just cant seem to get it to work, every other spell I have no trouble with tho.
I also need help with making spidermines being able to detect cloaked units so they will attack when a cloaked unit comes into range.
I cant for the life of me seem to be able to enable neural parasite, Ive tried fiddling in the data editor and via triggers, just cant seem to get it to work, every other spell I have no trouble with tho.
Join the club. It's missing from just about everything for some reason, but yet the game still has it. I tried for about 2 days straight to get a working Neural Parasite without an Infestation Pit and no results. If you find something please let me know.
Not sure where you remove the Requirement from the Ability, but you should be able to simply delete the "Have Infestation Pit" Requirement in the Data Editor and it should work just fine after that.
I checked the Neural Parasite ability, it has no Requirement, yet in game it does. Hence the problem. There's no upgrade or tech tree upgrade you can manually do in triggers to auto research it, yet when you look at the ability in the Data Editor, it has no requirement, but in game it says it requires the research....which seemingly doesn't exist.
Same problem. I also found that there are behaviors or effects associated with the ability that don't show up in the tree. I tried to remove the requirement but couldn't seem to find it either.
Well, just a random idea from me here: Go to the requirements tab and search for "neural parasite". If you find that requirements, just make it blank, or have it be something like number of units for player > 0, or something else that will always work. That might solve it :/
Well, just a random idea from me here: Go to the requirements tab and search for "neural parasite". If you find that requirements, just make it blank, or have it be something like number of units for player > 0, or something else that will always work. That might solve it :/
Unfortunately this doesn't work either. Went to the Requirements Tab, put Neural in the Search with Data Source: All Data, and nothing shows.
This is beyond annoying. This type of issue shouldn't exist. That's like if they left out the Triggering Player option in Actions, or left out certain conditions, it's part of the game I don't understand how this type of an issue can exist if it's taking all the data directly from the game's packets.
Thx for the detector tip for the spidermine it worked.
I also figured out how to get neural parasite to work, since removing requirements didnt do anything I added a requirement instead. I put have spawning pool, and just placed a spawning pool in my map and now I can use neural parasite.
Thx for the detector tip for the spidermine it worked.
I also figured out how to get neural parasite to work, since removing requirements didnt do anything I added a requirement instead. I put have spawning pool, and just placed a spawning pool in my map and now I can use neural parasite.
I didn't give you the detector tip, PSGMud did.
Thanks for that info about Neural Parasite. So setting our own Requirement will override the invisible one from the game. Good to know.
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I cant for the life of me seem to be able to enable neural parasite, Ive tried fiddling in the data editor and via triggers, just cant seem to get it to work, every other spell I have no trouble with tho.
I also need help with making spidermines being able to detect cloaked units so they will attack when a cloaked unit comes into range.
Giving mines themselves a detect behavior probably would work.
Join the club. It's missing from just about everything for some reason, but yet the game still has it. I tried for about 2 days straight to get a working Neural Parasite without an Infestation Pit and no results. If you find something please let me know.
Not sure where you remove the Requirement from the Ability, but you should be able to simply delete the "Have Infestation Pit" Requirement in the Data Editor and it should work just fine after that.
@siege911: Go
I checked the Neural Parasite ability, it has no Requirement, yet in game it does. Hence the problem. There's no upgrade or tech tree upgrade you can manually do in triggers to auto research it, yet when you look at the ability in the Data Editor, it has no requirement, but in game it says it requires the research....which seemingly doesn't exist.
Same problem. I also found that there are behaviors or effects associated with the ability that don't show up in the tree. I tried to remove the requirement but couldn't seem to find it either.
Well, just a random idea from me here: Go to the requirements tab and search for "neural parasite". If you find that requirements, just make it blank, or have it be something like number of units for player > 0, or something else that will always work. That might solve it :/
Unfortunately this doesn't work either. Went to the Requirements Tab, put Neural in the Search with Data Source: All Data, and nothing shows.
This is beyond annoying. This type of issue shouldn't exist. That's like if they left out the Triggering Player option in Actions, or left out certain conditions, it's part of the game I don't understand how this type of an issue can exist if it's taking all the data directly from the game's packets.
@Polantaris: Go
Thx for the detector tip for the spidermine it worked.
I also figured out how to get neural parasite to work, since removing requirements didnt do anything I added a requirement instead. I put have spawning pool, and just placed a spawning pool in my map and now I can use neural parasite.
I didn't give you the detector tip, PSGMud did.
Thanks for that info about Neural Parasite. So setting our own Requirement will override the invisible one from the game. Good to know.