Got a new problem that's extremely frustrating.
I was just terraining my map, adding some marines here and there, tweaking some weapon AoE, etc. nothing out of the ordinary, also removed an actor that was still left for the barracks after I messed around with them long time ago.
Anyway at some point I noticed that all of the sudden _all_ my units and probably buildings got some strange "bubble" around them in the color of the according player.
No, unfortunately not. Nothing I try to attach, nothing I changed for absolutely most of the units.
It just appears everywhere, also on new units I place on my map.
Would surprise me though, because it also happens to zealots when I place them and I didn't do a thing with Protoss units on this map _ever_
Messed around with the actors a bit and at some time it seemed to have disappeared, but then the editor crashed and fiddling with the Data editor again caused nothing.
No can do, it's a base actor and cannot be modified or removed whatsoever.
Marines on new maps have it as well.
EDIT:
Got it fixed. Identified my old "gate" actor as the evil-doer. Though I sure as hell don't know WHY and HOW it got in conflict with _all_ the other actors.
What I wanted to do with it was to (due to the lack of animated gate doodads) create a flying unit with a doodad Model that I could arrange per triggers the way I wanted to. Didn't work out too well so I scrapped the idea.
Seems like the actor didn't find that too funny...
Anyways, thank you guys for trying to help me out. I hope this case remains solved now.
Well, you had "UnitBirth" in your events, without a specific unit selected for it. This means, whenever any unit is created, the actor will get attached.
Hey
Got a new problem that's extremely frustrating. I was just terraining my map, adding some marines here and there, tweaking some weapon AoE, etc. nothing out of the ordinary, also removed an actor that was still left for the barracks after I messed around with them long time ago. Anyway at some point I noticed that all of the sudden _all_ my units and probably buildings got some strange "bubble" around them in the color of the according player.
http://img522.imageshack.us/img522/8248/unitbubbles.jpg
Now I don't know what this means and what it causes, because
-it also appears ingame
-it only appears on this map
-it appears on units where I changed TOTALLY NOTHING
-BUT it also appeared on the backup map that was approx. 2 hours before the error appeared on my main map
-doesn't seem to appear on backups several days old though
-it also reset the Size of a unit that has the Viking - Walker Model (I made it smaller, now it has the original size again)
Now I know this is very weird, but maybe someone of you encountered a similar problem, for it screws me up big time.
Greets
Just a thought maybe you are trying to attach something to the marine? A model that isnt in beta yet?
Hey
No, unfortunately not. Nothing I try to attach, nothing I changed for absolutely most of the units. It just appears everywhere, also on new units I place on my map.
You have an actor assigned to those marines that lacks a model. Can you screenshot the unit tree for the marine from your map?
You mean this tree?
http://img214.imageshack.us/img214/180/mariney.jpg
Would surprise me though, because it also happens to zealots when I place them and I didn't do a thing with Protoss units on this map _ever_ Messed around with the actors a bit and at some time it seemed to have disappeared, but then the editor crashed and fiddling with the Data editor again caused nothing.
Back up your map and try deleting that "Marine_Death (Unnamed)" actor.
No can do, it's a base actor and cannot be modified or removed whatsoever. Marines on new maps have it as well.
EDIT: Got it fixed. Identified my old "gate" actor as the evil-doer. Though I sure as hell don't know WHY and HOW it got in conflict with _all_ the other actors.
http://img198.imageshack.us/img198/4411/badgateactor.jpg
What I wanted to do with it was to (due to the lack of animated gate doodads) create a flying unit with a doodad Model that I could arrange per triggers the way I wanted to. Didn't work out too well so I scrapped the idea.
Seems like the actor didn't find that too funny...
Anyways, thank you guys for trying to help me out. I hope this case remains solved now.
Well, you had "UnitBirth" in your events, without a specific unit selected for it. This means, whenever any unit is created, the actor will get attached.
Sounds logical, but why it appeared all of the sudden, with this actor being in my map for days, is beyond me.
But thanks for pointing that out, I'll pay more attention to the events next time.