Is there anyway to make it so whenever say i use "Heal" with a medic, or any ability, i would gain X Minerals and even if say i put an SCV to repair something, for every tick of repair, he gets x minerals also?
It is possible to get resources for damage taken and damage dealt. Perhaps using negative values in those fields (In the Data Editor: Units), will allow you to accomplish that. If not, it shouldn't be hard to trigger.
Ya thats what I was thinking, like say repairing costs 1 mineral per tick so maybe if you made the cost -1 instead of 1 might do it. Same with Heal, in the costs feild change it so it costs -1 mineral
Theres problems with doing it with triggers. Such as have an SCV have auto cast on with repair and then put him next to a damaged building and continue to tell it to stop, the SCV is constantly casting repair without actually repairing anything and your getting minerals for it.
I know that someone was going to post that problem Zero but I wanted Ardnived to play with the triggers to figure a way around that. I already know eheh.
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Is there anyway to make it so whenever say i use "Heal" with a medic, or any ability, i would gain X Minerals and even if say i put an SCV to repair something, for every tick of repair, he gets x minerals also?
It is possible to get resources for damage taken and damage dealt. Perhaps using negative values in those fields (In the Data Editor: Units), will allow you to accomplish that. If not, it shouldn't be hard to trigger.
@Adrilath: Go
Here you go using triggers only. It works per your instruction.
@Ardnived: Go
Ya thats what I was thinking, like say repairing costs 1 mineral per tick so maybe if you made the cost -1 instead of 1 might do it. Same with Heal, in the costs feild change it so it costs -1 mineral
@vi3tbomba: Go
Theres problems with doing it with triggers. Such as have an SCV have auto cast on with repair and then put him next to a damaged building and continue to tell it to stop, the SCV is constantly casting repair without actually repairing anything and your getting minerals for it.
@ZeroAme: Go
I know that someone was going to post that problem Zero but I wanted Ardnived to play with the triggers to figure a way around that. I already know eheh.