Today I just tried to add the Sentry's Guardian Shield ability to a Goliath unit. The result is quite bizzarre... all what I did was duplicate the original ability and add it to the abilities list of the Goliath (with a button) without changing any parameter.
Shield radius is damn bigger than the original one, and it's effect is also extended over the exceeding area...
Any hint?!
Edit: maybe caused by SOpAddCenter? How can I avoid that?
You might also be able to do it by editing the radius field in the Goliath model to match the sentry's. That works for visual effects at the very least as I recall.
Today I just tried to add the Sentry's Guardian Shield ability to a Goliath unit. The result is quite bizzarre... all what I did was duplicate the original ability and add it to the abilities list of the Goliath (with a button) without changing any parameter. Shield radius is damn bigger than the original one, and it's effect is also extended over the exceeding area...
Any hint?!
Edit: maybe caused by SOpAddCenter? How can I avoid that?
@DivinoZarathos: Go
The guardian shield is sized based. Depending on the unit it is on, depends on how big it is.
Mh ok... how can I get the same size of the original one? AutoScaleFactor? Or editing effects?
@DivinoZarathos: Go
No, you edit the actor, and change the scale. You'll have some trial and error to go through.
Ok, it's done! Now... does someone know how to create a button that make that ability stop?
You might also be able to do it by editing the radius field in the Goliath model to match the sentry's. That works for visual effects at the very least as I recall.