A few days ago was pac-man's 30th aniversary and the google doodle made me want to make a pacman game out of the ge for learning purposes, i am a total noob at map editing(1st map ever) and i need some help.
I worked on making the map for awhile now and i have accomplished in making the terrain, the movement, the camera, and pacman which is a baneling. Moving around with the arrow heys in the map are all working fine. The only problem i have is that i'm too lazy too add in all the little dots that pacman has to eat one by one as zerg cocoons. So i want to ask if there is an easier way to add in a buncha of units all at once without the hassel of adding each and everyone of the dots (yes i am a perectionist and i want all of them to have integer coordinates...).
Another problem that i have faced is that i have no clue on how to acutally make a unit bigger in size, i looked everywhere in the ge and could not find the option to make the unit bigger... maybe i forgot something? plz help me on this also!
Oh and also the ghost's AI! i kinda have a concept on how is can be done but i'm not sure because i want to finish other things first, if anyone is interested in hearing my concept plz tell me.
I am currently just trying to make the classic pac man game but if i succeed in this one and i have time i would try to implement multi player where there can be 4 pacmans and 4 ghosts to control and powerups to make this game fun.
So if any one wants to help me here plz post below and i will somehow upload my map for you helpful people to check out, first post ever btw...
The size of the unit is controlled by the "Scale" field on the Actor for the unit.
As for the not wanting to place every dot manually, all the ways I have thought of(granted it was only a couple minutes worth of thought) would be more work then just putting down the dots.
okay then... thx for telling me though you do realize how many dots i have to manually create :( , however is there anyways that i can respawn the dots(zerg cocoon), after i kill them all with pac man, for the next level?
btw, the way i'm thinking is to write a code that spawns the dots relative to a point at the center or the corner of the map, so something like the coordinate of the point +2 in the x direction, then +4 for the next spawn something like that. and then i would know which one i need to take out by just using a kill trigger on all the ones i dont need based on their spawned coordinates.
Personally, I would place all of the dot positions as Points ('P' in the terrain editor), and then through triggers create a dot at each point. That way you would also be able to re-spawn all of the dots when the next level comes.
Spawning the dots relative to the center of the map would work, but that would be much more time consuming than simply placing points all over the map. If you use the grid-align feature, your points will be aligned accurately to the grid which should suit you just fine.
OMG? there's a grid align feature?!!??! where... i must find lol
i have tried placing points all over the map but it was as time comsuming as placing the dots manually but if there's a grid align feature my life would be much eaiser, thx alot!
now all i have to do is to find out where the grid align feature is......
now i have a problem on spawning all 244 dots during map initialization... is there a way where you can spawn all 244 dots in one action? or do i have to create 244 separate actions to spawn 244 dots at 244 distinct points?
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A few days ago was pac-man's 30th aniversary and the google doodle made me want to make a pacman game out of the ge for learning purposes, i am a total noob at map editing(1st map ever) and i need some help.
I worked on making the map for awhile now and i have accomplished in making the terrain, the movement, the camera, and pacman which is a baneling. Moving around with the arrow heys in the map are all working fine. The only problem i have is that i'm too lazy too add in all the little dots that pacman has to eat one by one as zerg cocoons. So i want to ask if there is an easier way to add in a buncha of units all at once without the hassel of adding each and everyone of the dots (yes i am a perectionist and i want all of them to have integer coordinates...).
Another problem that i have faced is that i have no clue on how to acutally make a unit bigger in size, i looked everywhere in the ge and could not find the option to make the unit bigger... maybe i forgot something? plz help me on this also!
Oh and also the ghost's AI! i kinda have a concept on how is can be done but i'm not sure because i want to finish other things first, if anyone is interested in hearing my concept plz tell me.
I am currently just trying to make the classic pac man game but if i succeed in this one and i have time i would try to implement multi player where there can be 4 pacmans and 4 ghosts to control and powerups to make this game fun.
So if any one wants to help me here plz post below and i will somehow upload my map for you helpful people to check out, first post ever btw...
Thanks Alot if your gonna help me! :)
The size of the unit is controlled by the "Scale" field on the Actor for the unit.
As for the not wanting to place every dot manually, all the ways I have thought of(granted it was only a couple minutes worth of thought) would be more work then just putting down the dots.
@SirLyrrad: Go
okay then... thx for telling me though you do realize how many dots i have to manually create :( , however is there anyways that i can respawn the dots(zerg cocoon), after i kill them all with pac man, for the next level?
@SirLyrrad: Go
btw, the way i'm thinking is to write a code that spawns the dots relative to a point at the center or the corner of the map, so something like the coordinate of the point +2 in the x direction, then +4 for the next spawn something like that. and then i would know which one i need to take out by just using a kill trigger on all the ones i dont need based on their spawned coordinates.
you think this way will work?
@gateoo: Go
Personally, I would place all of the dot positions as Points ('P' in the terrain editor), and then through triggers create a dot at each point. That way you would also be able to re-spawn all of the dots when the next level comes.
Spawning the dots relative to the center of the map would work, but that would be much more time consuming than simply placing points all over the map. If you use the grid-align feature, your points will be aligned accurately to the grid which should suit you just fine.
@anguule: Go
OMG? there's a grid align feature?!!??! where... i must find lol
i have tried placing points all over the map but it was as time comsuming as placing the dots manually but if there's a grid align feature my life would be much eaiser, thx alot!
now all i have to do is to find out where the grid align feature is......
@anguule: Go
woot i found it its holding down the ctrl button! thx alot! :D
@gateoo: Go
Ctrl+G will toggle it on and off. Glad to help :)
@anguule: Go
now i have a problem on spawning all 244 dots during map initialization... is there a way where you can spawn all 244 dots in one action? or do i have to create 244 separate actions to spawn 244 dots at 244 distinct points?