now i have a problem on spawning all 244 dots during map initialization... is there a way where you can spawn all 244 dots in one action? or do i have to create 244 separate actions to spawn 244 dots at 244 distinct points?
OMG? there's a grid align feature?!!??! where... i must find lol
i have tried placing points all over the map but it was as time comsuming as placing the dots manually but if there's a grid align feature my life would be much eaiser, thx alot!
now all i have to do is to find out where the grid align feature is......
btw, the way i'm thinking is to write a code that spawns the dots relative to a point at the center or the corner of the map, so something like the coordinate of the point +2 in the x direction, then +4 for the next spawn something like that. and then i would know which one i need to take out by just using a kill trigger on all the ones i dont need based on their spawned coordinates.
okay then... thx for telling me though you do realize how many dots i have to manually create :( , however is there anyways that i can respawn the dots(zerg cocoon), after i kill them all with pac man, for the next level?
A few days ago was pac-man's 30th aniversary and the google doodle made me want to make a pacman game out of the ge for learning purposes, i am a total noob at map editing(1st map ever) and i need some help.
I worked on making the map for awhile now and i have accomplished in making the terrain, the movement, the camera, and pacman which is a baneling. Moving around with the arrow heys in the map are all working fine. The only problem i have is that i'm too lazy too add in all the little dots that pacman has to eat one by one as zerg cocoons. So i want to ask if there is an easier way to add in a buncha of units all at once without the hassel of adding each and everyone of the dots (yes i am a perectionist and i want all of them to have integer coordinates...).
Another problem that i have faced is that i have no clue on how to acutally make a unit bigger in size, i looked everywhere in the ge and could not find the option to make the unit bigger... maybe i forgot something? plz help me on this also!
Oh and also the ghost's AI! i kinda have a concept on how is can be done but i'm not sure because i want to finish other things first, if anyone is interested in hearing my concept plz tell me.
I am currently just trying to make the classic pac man game but if i succeed in this one and i have time i would try to implement multi player where there can be 4 pacmans and 4 ghosts to control and powerups to make this game fun.
So if any one wants to help me here plz post below and i will somehow upload my map for you helpful people to check out, first post ever btw...
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@anguule: Go
now i have a problem on spawning all 244 dots during map initialization... is there a way where you can spawn all 244 dots in one action? or do i have to create 244 separate actions to spawn 244 dots at 244 distinct points?
0
@anguule: Go
woot i found it its holding down the ctrl button! thx alot! :D
0
@anguule: Go
OMG? there's a grid align feature?!!??! where... i must find lol
i have tried placing points all over the map but it was as time comsuming as placing the dots manually but if there's a grid align feature my life would be much eaiser, thx alot!
now all i have to do is to find out where the grid align feature is......
0
@SirLyrrad: Go
btw, the way i'm thinking is to write a code that spawns the dots relative to a point at the center or the corner of the map, so something like the coordinate of the point +2 in the x direction, then +4 for the next spawn something like that. and then i would know which one i need to take out by just using a kill trigger on all the ones i dont need based on their spawned coordinates.
you think this way will work?
0
@SirLyrrad: Go
okay then... thx for telling me though you do realize how many dots i have to manually create :( , however is there anyways that i can respawn the dots(zerg cocoon), after i kill them all with pac man, for the next level?
0
A few days ago was pac-man's 30th aniversary and the google doodle made me want to make a pacman game out of the ge for learning purposes, i am a total noob at map editing(1st map ever) and i need some help.
I worked on making the map for awhile now and i have accomplished in making the terrain, the movement, the camera, and pacman which is a baneling. Moving around with the arrow heys in the map are all working fine. The only problem i have is that i'm too lazy too add in all the little dots that pacman has to eat one by one as zerg cocoons. So i want to ask if there is an easier way to add in a buncha of units all at once without the hassel of adding each and everyone of the dots (yes i am a perectionist and i want all of them to have integer coordinates...).
Another problem that i have faced is that i have no clue on how to acutally make a unit bigger in size, i looked everywhere in the ge and could not find the option to make the unit bigger... maybe i forgot something? plz help me on this also!
Oh and also the ghost's AI! i kinda have a concept on how is can be done but i'm not sure because i want to finish other things first, if anyone is interested in hearing my concept plz tell me.
I am currently just trying to make the classic pac man game but if i succeed in this one and i have time i would try to implement multi player where there can be 4 pacmans and 4 ghosts to control and powerups to make this game fun.
So if any one wants to help me here plz post below and i will somehow upload my map for you helpful people to check out, first post ever btw...
Thanks Alot if your gonna help me! :)