Hi there, whilst hardly original, I'm trying to make an ability that would restore a friendly unit's shield using its own energy. I've started by making a validator for .5 shield strength, and making an effect that will restore 5 shields (and costs 5 energy) I've based this effect on the science vessel. I've made my ability, with filters and such, and a button, and placed the ability on a Protoss structure.
So the fascinating issue is... that the ability seems to only be casting 'sometimes' like when a unit is at the right angle or some such. I've given the structure 'free rotate' as a turret. Furthermore, there is no graphical effect... I figure I probably just need to make an actor and link it, but I'm more concerned about this odd behavior.
Is it a weapon or an ability? If its an ability, pretty sure turrets don't matter. Make sure your ability's "Arc" value is set to 360 so it doesn't have to turn. If that doesn't fix it: which validators are you using?
Question is, do you want the ability to constantly heal like medivac/science vessel or instant heal like queens heal?
For medivac type, you need the "create healer" effect type, for instant heal you need "modify unit".
If you quickly want to test it with a step by step guide, select science vessel (doing it with an instant heal works very similar):
1. Select "nano repair" in abilities
Change target filters - "mechanical" allowed instead required and "can have shields" as required instead allowed
((*Ability target sorts - Change TSlifefraction to TSshieldsfraction)) (I think that is only needed if you need it to cast smart)
2. select "nano repair" in effects
Change "recharge vital" to shields
-> working, but you would need to rename it, change tooltips, the ratio and speed at which it restores shields as you need etc. I tested it.
Hi there, whilst hardly original, I'm trying to make an ability that would restore a friendly unit's shield using its own energy. I've started by making a validator for .5 shield strength, and making an effect that will restore 5 shields (and costs 5 energy) I've based this effect on the science vessel. I've made my ability, with filters and such, and a button, and placed the ability on a Protoss structure.
So the fascinating issue is... that the ability seems to only be casting 'sometimes' like when a unit is at the right angle or some such. I've given the structure 'free rotate' as a turret. Furthermore, there is no graphical effect... I figure I probably just need to make an actor and link it, but I'm more concerned about this odd behavior.
Help? :)
@TheOneState: Go
Is it a weapon or an ability? If its an ability, pretty sure turrets don't matter. Make sure your ability's "Arc" value is set to 360 so it doesn't have to turn. If that doesn't fix it: which validators are you using?
Question is, do you want the ability to constantly heal like medivac/science vessel or instant heal like queens heal?
For medivac type, you need the "create healer" effect type, for instant heal you need "modify unit".
If you quickly want to test it with a step by step guide, select science vessel (doing it with an instant heal works very similar):
1. Select "nano repair" in abilities
((*Ability target sorts - Change TSlifefraction to TSshieldsfraction)) (I think that is only needed if you need it to cast smart)
2. select "nano repair" in effects
-> working, but you would need to rename it, change tooltips, the ratio and speed at which it restores shields as you need etc. I tested it.
karass in the campaign has an aoe ability, take a look at him
you've probably not exchanged the nano repair validators