The map I'm developing is to have several specific resources that must all be implemented properly.
Minerals - Normal (Renamed)
Vespine Gas - Normal
Terrazine - Harvested by Automated Refinery
Custom Resource - Periodic Income by number of a building
I'm having some difficulty in implementing the Terrazine gas deposits. I need it to be like a mineral field, using the rich model that you build an automated refinery over. This refinery should pump terrazine. Is this possible?
In the Units data, there is an object type Resource. In the field Behavior - Resource Type can be selected what kind of resource the unit is. Next thing you need is a Behavior with the type Resource. If you want a to build another building on top of that, you need to give that building also that Resource Type. Furthermore you need to add some behaviors, I suggest you take a look at the bahviors Automated Refinery.
The map I'm developing is to have several specific resources that must all be implemented properly.
Minerals - Normal (Renamed) Vespine Gas - Normal Terrazine - Harvested by Automated Refinery Custom Resource - Periodic Income by number of a building
I'm having some difficulty in implementing the Terrazine gas deposits. I need it to be like a mineral field, using the rich model that you build an automated refinery over. This refinery should pump terrazine. Is this possible?
In the Units data, there is an object type Resource. In the field Behavior - Resource Type can be selected what kind of resource the unit is. Next thing you need is a Behavior with the type Resource. If you want a to build another building on top of that, you need to give that building also that Resource Type. Furthermore you need to add some behaviors, I suggest you take a look at the bahviors Automated Refinery.
Excellent
Thank you very much.
You forgot to mention you need to give the building the unit it is built on under the Behavior - Built On field
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