I know in wc3 there was a way to hide units through triggers. Could you hide the zealot for what ever player you want, then create a marine unit with 0 collision on top of it and make it follow the zealot?
i want to make a map similar to the board game "Strategy" where you have different units with different grades that can kill lower grade units. but the important thing is that your opponent does not know your units.
Hmm, maybe you can try cloak units? If you can remove the cloak effect for your own view and see it normally. Then you stack 2 cloak units in one spot, one belongs to you, other belongs to your opponent. So you see your own unit and it'll be invisible to your opponent. But your opponent still see a unit there and you can't see that. Dunno how you can stack 2 units in one spot and have them move in sync tho...
I got a new idea how it can work, but I still need some help. Now both players only have marines and the marines have a rank (number as a text) over their heads only visible to their owner... now i need a system that does the following:
a player clicks on his unit and selects to attack an enemy unit. then the system checks both units ranks and the higher ranked unit shoots the other unit.
what's an easy way to add such a "rank" to a unit? and then how could a "rank check" look like?
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Hey, I'm looking for a solution to make all units owned by player 1 look like marines to player 2. However player 1 has to see the real units.
Thank you for any help and tips in this case, Peter
Doesnt really seems possible, as model/actor are global for all player. changeling or hallucinations are some alternative you can use
Moved to map development thread
you mean a changeling effect?
I know in wc3 there was a way to hide units through triggers. Could you hide the zealot for what ever player you want, then create a marine unit with 0 collision on top of it and make it follow the zealot?
And hide the marine for the owner of the zealot.
thx for your answers so far.
i want to make a map similar to the board game "Strategy" where you have different units with different grades that can kill lower grade units. but the important thing is that your opponent does not know your units.
@peterpursuit: Go
Hmm, maybe you can try cloak units? If you can remove the cloak effect for your own view and see it normally. Then you stack 2 cloak units in one spot, one belongs to you, other belongs to your opponent. So you see your own unit and it'll be invisible to your opponent. But your opponent still see a unit there and you can't see that. Dunno how you can stack 2 units in one spot and have them move in sync tho...
I got a new idea how it can work, but I still need some help. Now both players only have marines and the marines have a rank (number as a text) over their heads only visible to their owner... now i need a system that does the following:
a player clicks on his unit and selects to attack an enemy unit. then the system checks both units ranks and the higher ranked unit shoots the other unit. what's an easy way to add such a "rank" to a unit? and then how could a "rank check" look like?