Yeha thank you that helped me alot!
Now I have a region in my map that will be attached to the unit I select. Then it starts moving and the region touches the other unit that stands in a field.
Hey,
I can't find the right trigger for my event. Maybe you can help me.
This is what I want it to be like:
> Any unit gets into the radius of ANY unit.
There are no units in my map when it starts I spawn them by triggers.
In my map there are fields like in a board game. When a unit enters a field there should be a comparison between both units to find out which one is stronger. The comparison is no problem, but I need to get the unit that stands in the field before the other one enters it into a variable. So if anyone can tell me how I guess I dont even need the trigger.
I got a new idea how it can work, but I still need some help. Now both players only have marines and the marines have a rank (number as a text) over their heads only visible to their owner... now i need a system that does the following:
a player clicks on his unit and selects to attack an enemy unit. then the system checks both units ranks and the higher ranked unit shoots the other unit.
what's an easy way to add such a "rank" to a unit? and then how could a "rank check" look like?
i want to make a map similar to the board game "Strategy" where you have different units with different grades that can kill lower grade units. but the important thing is that your opponent does not know your units.
0
Yeha thank you that helped me alot! Now I have a region in my map that will be attached to the unit I select. Then it starts moving and the region touches the other unit that stands in a field.
0
Hey, I can't find the right trigger for my event. Maybe you can help me.
This is what I want it to be like:
> Any unit gets into the radius of ANY unit.
There are no units in my map when it starts I spawn them by triggers.
In my map there are fields like in a board game. When a unit enters a field there should be a comparison between both units to find out which one is stronger. The comparison is no problem, but I need to get the unit that stands in the field before the other one enters it into a variable. So if anyone can tell me how I guess I dont even need the trigger.
Thanks in advance!
0
I got a new idea how it can work, but I still need some help. Now both players only have marines and the marines have a rank (number as a text) over their heads only visible to their owner... now i need a system that does the following:
a player clicks on his unit and selects to attack an enemy unit. then the system checks both units ranks and the higher ranked unit shoots the other unit. what's an easy way to add such a "rank" to a unit? and then how could a "rank check" look like?
0
thx for your answers so far.
i want to make a map similar to the board game "Strategy" where you have different units with different grades that can kill lower grade units. but the important thing is that your opponent does not know your units.
0
Hey, I'm looking for a solution to make all units owned by player 1 look like marines to player 2. However player 1 has to see the real units.
Thank you for any help and tips in this case, Peter