I got a question, how can I give a unit/building cloak detection? And I've only found cloak detection 10-12, how can I increase the range of how long it will see?
EDIT: I found out how to give a unit detection, but how can I increase its range?
Pretty simple really... Go into your behaviors and grab any of the detection abilities and duplicate them.
In your duplicated detection behavior on the right find Behavior - Modification+ and double click its feild. In the window that opens goto the Unit tab at the top. Right at the top in that tab it will say Detect: Change the value there for the range you want it to be.
EDIT:
And I forgot 2 do your other question lol On your building in the data editor first goto Behavior - Behaviors + and add your custom detection behavior then on Ability - Command Card + add on a blank square the detector icon or any icon of your choice and then set Command Type to Passive and leave requirements blank and then in Behavior on the Command Card select your Detect behavior.
As an addendum, you don't have to copy anything unless you're dealing with actors (I think). Whenever you make a change to something, it automatically makes a copy. At least, it does for me.
As an addendum, you don't have to copy anything unless you're dealing with actors (I think). Whenever you make a change to something, it automatically makes a copy. At least, it does for me.
actually it overwrites the previous ability (in your map anyway). It will use the same id as the liberty mod thus limiting the use of the original unit. So it's technically a copy but a temporary overwrite that you can remove. It won't matter as long as you don't use normal melee units in your map.
Hello,
I got a question, how can I give a unit/building cloak detection? And I've only found cloak detection 10-12, how can I increase the range of how long it will see?
EDIT: I found out how to give a unit detection, but how can I increase its range?
Pretty simple really... Go into your behaviors and grab any of the detection abilities and duplicate them. In your duplicated detection behavior on the right find Behavior - Modification+ and double click its feild. In the window that opens goto the Unit tab at the top. Right at the top in that tab it will say Detect: Change the value there for the range you want it to be.
EDIT: And I forgot 2 do your other question lol On your building in the data editor first goto Behavior - Behaviors + and add your custom detection behavior then on Ability - Command Card + add on a blank square the detector icon or any icon of your choice and then set Command Type to Passive and leave requirements blank and then in Behavior on the Command Card select your Detect behavior.
@ZeroAme: Go
Wow... thanks mate!
No problem :)
As an addendum, you don't have to copy anything unless you're dealing with actors (I think). Whenever you make a change to something, it automatically makes a copy. At least, it does for me.
actually it overwrites the previous ability (in your map anyway). It will use the same id as the liberty mod thus limiting the use of the original unit. So it's technically a copy but a temporary overwrite that you can remove. It won't matter as long as you don't use normal melee units in your map.