problem one:
is there any way to make a search effect which searches for enemy units, and if there is one in the set area order the unit to attack the enemy unit? there must be a way, please help :)
problem two:
how can i get the "radius" effect onto a unit (like the radius effect of a siege tank in siege mode, or a missle turret - this white circle around it to show what range it has) i looked up many units i know they have this effect if you select them, but didn't find anything related to this effect - any ideas?
ummm not exactly hehe. in the events+ section of that actor i mentioned, you'll see where it mentions the unit its aimed at. might be a little difficult understanding the info in that section though, i still have a bit of trouble with actors too, but you'll need to edit the unit thats getting the effect, and also WHEN the range indicator shows up. it is fairly simple though, im sure you'll get it :) and theres always tutorials around on actors if need be.
ok trying with the actor now - but how do i add a selection event for a specific unit? like the one thats already there: selectionlocaleupdate.siegetanksieged.start
all i can manage to do is add a selectionlocaleupdate.*.start, which fires every time i select any unit
problem one:
is there any way to make a search effect which searches for enemy units, and if there is one in the set area order the unit to attack the enemy unit? there must be a way, please help :)
problem two:
how can i get the "radius" effect onto a unit (like the radius effect of a siege tank in siege mode, or a missle turret - this white circle around it to show what range it has) i looked up many units i know they have this effect if you select them, but didn't find anything related to this effect - any ideas?
im searching for the radius effect as well and cant locate it, any help would be nice
For part 2: it's in the weapon, use the search bar in the editor for "range" when you have the units weapon selected.
that doesnt work for me :(. there is a field UI - range display flags but that has a different function
you need an actor, check the actor called 'siegetanksiegedrange'
man i hate actors, i found it, but how do i add it to all my units? is there an easy way?
ummm not exactly hehe. in the events+ section of that actor i mentioned, you'll see where it mentions the unit its aimed at. might be a little difficult understanding the info in that section though, i still have a bit of trouble with actors too, but you'll need to edit the unit thats getting the effect, and also WHEN the range indicator shows up. it is fairly simple though, im sure you'll get it :) and theres always tutorials around on actors if need be.
ok trying with the actor now - but how do i add a selection event for a specific unit? like the one thats already there: selectionlocaleupdate.siegetanksieged.start
all i can manage to do is add a selectionlocaleupdate.*.start, which fires every time i select any unit
how can i specifiy the units?
http://forums.sc2mapster.com/development/map-development/544-showing-projected-attack-range/#p5
add term to the event-> term type: validate unit-> validator: you unit. (note: you probably have to make a validator for you unit.)
aaah, the link to that thread helped, thanks
"Just enable RAW data to edit the *'s. You dont need to use an mpq editor."
now i got it :o