Im trying to make a space ship game where part of the map is 'Planet side' and I want to restrict movement. Iv added in a bunch of cliffs where I want to tunnel movement but I cant stop the ships from simply flying over them.
Placing the 'No Fly Zone' markers will take way too long as half the map is planet side and a maze of cliffs, pluse they only seem to work if overlapping meaning ill literally need hunderes of them and even then not be 100% sure I covered all areas.
Ideally, someone knows of a 'maximum flight hight' I can set thats below the second tier of cliffs? Or a way of binding a no fly zone to a much larger, but defined area.
Im trying to make a space ship game where part of the map is 'Planet side' and I want to restrict movement. Iv added in a bunch of cliffs where I want to tunnel movement but I cant stop the ships from simply flying over them.
Placing the 'No Fly Zone' markers will take way too long as half the map is planet side and a maze of cliffs, pluse they only seem to work if overlapping meaning ill literally need hunderes of them and even then not be 100% sure I covered all areas.
Ideally, someone knows of a 'maximum flight hight' I can set thats below the second tier of cliffs? Or a way of binding a no fly zone to a much larger, but defined area.
Any help would be great =)
Thought you could stretch them like any other doodad?
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