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1. How can i make Protoss buildings live without pylons?
2. How can i make the game end when a certain building is destoryed?
@GregoryW: Go
1. Can't test it right now but I would guess: Open Data and look for it in the Unit Section. Then remove the Requirements and you're good to go.
2. Set a new Trigger Action and look for End Game. Then set your definition.
@GregoryW:
Protoss Power:
Go to data editor > units. Select unit you want. Go to its actor and then behavior and remove the power behaviours.
Building destoryed:
Trigger:
Event - any Unit Dies
Condition Unit type of [triggering unit] = [unit type] or [triggering unit] = [unit (already placed in map)
Action Game - victory for player x
(havent got the editor open atm so not 100% sure on the names sorry. but should be something like that^^)
Thanks a ton guys :)
1. How can i make Protoss buildings live without pylons?
2. How can i make the game end when a certain building is destoryed?
@GregoryW: Go
1. Can't test it right now but I would guess: Open Data and look for it in the Unit Section. Then remove the Requirements and you're good to go.
2. Set a new Trigger Action and look for End Game. Then set your definition.
@GregoryW:
Protoss Power:
Go to data editor > units. Select unit you want. Go to its actor and then behavior and remove the power behaviours.
Building destoryed:
Trigger:
Event
- any Unit Dies
Condition
Unit type of [triggering unit] = [unit type]
or
[triggering unit] = [unit (already placed in map)
Action
Game - victory for player x
(havent got the editor open atm so not 100% sure on the names sorry. but should be something like that^^)
Thanks a ton guys :)