I want to make a 2x5 attack, deals 2 damage five times, with a certain bonus against biological. I've tried modifying the count (every count I could find but mostly in damage and weapon) but it doesn't help much. Can someone show me a step-by-step way achieving this.
This attack should do 10 damage to non-biological units and 20 damage (with +2 bonus against biological), assuming they have no armor.
In case anyone else was wondering, and in case you haven't figured out the issue yet.
The way attacking is done seems to be very convoluted. But let me try to piece it together in words.
So a unit has a weapon which has an actor, a couple of effects, models, sounds, upgrades, etc. etc.
You'll notice under effects for units that display some kind of missile (read:marines, reapers, marauders, phoenix, etc., etc.) there are two effects. One effect is related to the damage, the other to the missile.
So for instance, in the reaper there is an effect for the damage, and the missile. Note that "damage" seems to only be calculated once. So looking at the other effect (called persistent), under the effect tab there is an option called period count. (Note that the Thor damage is the same idea, also note that the phoenix will follow slightly different rules). The period count appears to affect how many period effects(scroll down) are done during one period.
So there you can change the number of attacks, but if you mouse over the weapon in game, it will still say whatever it said before. This is because the map editor data seems to be extremely poorly laid out and excessively convoluted. The display if weapon's attacks is determined by the weapon's UI. So for instance, I could say the weapon has 9,001 attacks when it truly only has 8,999.
Alternatively, if you've read this (and I wrote it correctly), you can look at the phoenix attack, note the subtle differences, and modify it accordingly.
tl:dr.... Read it.
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I want to make a 2x5 attack, deals 2 damage five times, with a certain bonus against biological. I've tried modifying the count (every count I could find but mostly in damage and weapon) but it doesn't help much. Can someone show me a step-by-step way achieving this.
This attack should do 10 damage to non-biological units and 20 damage (with +2 bonus against biological), assuming they have no armor.
@YLM: Go Bump, common guys its not that hard. I'm just new to the editor.
In case anyone else was wondering, and in case you haven't figured out the issue yet.
The way attacking is done seems to be very convoluted. But let me try to piece it together in words.
So a unit has a weapon which has an actor, a couple of effects, models, sounds, upgrades, etc. etc.
You'll notice under effects for units that display some kind of missile (read:marines, reapers, marauders, phoenix, etc., etc.) there are two effects. One effect is related to the damage, the other to the missile.
So for instance, in the reaper there is an effect for the damage, and the missile. Note that "damage" seems to only be calculated once. So looking at the other effect (called persistent), under the effect tab there is an option called period count. (Note that the Thor damage is the same idea, also note that the phoenix will follow slightly different rules). The period count appears to affect how many period effects(scroll down) are done during one period.
So there you can change the number of attacks, but if you mouse over the weapon in game, it will still say whatever it said before. This is because the map editor data seems to be extremely poorly laid out and excessively convoluted. The display if weapon's attacks is determined by the weapon's UI. So for instance, I could say the weapon has 9,001 attacks when it truly only has 8,999.
Alternatively, if you've read this (and I wrote it correctly), you can look at the phoenix attack, note the subtle differences, and modify it accordingly.
tl:dr.... Read it.