My project: I'm recreating a turn-based (and hexagonal board) strategy game in StarCraft 2. The actual game is BattleDex (BattleDexGame.com, if you're interested. Free to play. I'm the forum moderator, "Bubbles.")
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1. I'm not sure the best way to do the custom UI. I made a FullScreen dialog and hid the background, but I'm not sure how to do the labels. Here's what they look like in the actual game: UI1 UI2
Is there any way to put a white-line border around a label? If so, then the only other thing I'm not sure about is the green/pink part. I'm sure I can call players' names from somewhere, but can I put their name AND a non-constant integer on one dialog item, colored the same color whatever that player's color in the StarCraft UMS Game is?
2. How do I access an image I imported? I imported it, saved, and it's there somewhere, but I can't seem to find it? I'm using it in a dialog item "image"
3. Is it possible to make a clicked dialog button take the triggering player to an external URL in their web browser?
4. When you mouse over a unit or building, it shows their health bar (the thing with notches). I'm unfamiliar with the data editor, so this may be a simple question.. Is it possible to:
a) Make the health bar always show, whether the building/unit is moused over or not?
b) Make the health bar never show, whether it's moused over or not?
c) Display the building/unit's health INTEGER (the actual number) to the right of the health bar?
Here's what I'm trying to recreate: UI3
5. I placed 2 refineries on my map. Is there any way to get the actual REFINERY to show in the fog of war, rather than a vespene geyser? I made the refineries have no footprint, but that didn't help
My project: I'm recreating a turn-based (and hexagonal board) strategy game in StarCraft 2. The actual game is BattleDex (BattleDexGame.com, if you're interested. Free to play. I'm the forum moderator, "Bubbles.")
-----1. I'm not sure the best way to do the custom UI. I made a FullScreen dialog and hid the background, but I'm not sure how to do the labels. Here's what they look like in the actual game:
UI1
UI2
Is there any way to put a white-line border around a label? If so, then the only other thing I'm not sure about is the green/pink part. I'm sure I can call players' names from somewhere, but can I put their name AND a non-constant integer on one dialog item, colored the same color whatever that player's color in the StarCraft UMS Game is?
2. How do I access an image I imported? I imported it, saved, and it's there somewhere, but I can't seem to find it? I'm using it in a dialog item "image"
3. Is it possible to make a clicked dialog button take the triggering player to an external URL in their web browser?
4. When you mouse over a unit or building, it shows their health bar (the thing with notches). I'm unfamiliar with the data editor, so this may be a simple question.. Is it possible to:
a) Make the health bar always show, whether the building/unit is moused over or not?
b) Make the health bar never show, whether it's moused over or not?
c) Display the building/unit's health INTEGER (the actual number) to the right of the health bar?
Here's what I'm trying to recreate:
UI3
5. I placed 2 refineries on my map. Is there any way to get the actual REFINERY to show in the fog of war, rather than a vespene geyser? I made the refineries have no footprint, but that didn't help
6. Is there an event for Dialog Item is Moused Over? I tried "Used" but none of the event types were Moused Over