I have two questions:
1. How do you make units create creep trails as they walk?
2. How do you adjust the size of the circle of creep that a creep tumor creates?
There is a behaviour called Creep Source and the size of creep generated is based on the footprint (found in Footprints data type) used by the behaviour. The rate of creep growth is determined by the Terrain Texture Sets data type and the rate of creep death is determined by the Gameplay Data data type.
I have two questions: 1. How do you make units create creep trails as they walk? 2. How do you adjust the size of the circle of creep that a creep tumor creates?
Thank you for all of your help!
There is a behaviour called Creep Source and the size of creep generated is based on the footprint (found in Footprints data type) used by the behaviour. The rate of creep growth is determined by the Terrain Texture Sets data type and the rate of creep death is determined by the Gameplay Data data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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