In the map I am making the first thing I've really tried working on is making a working Uprooted Spine Crawler that can attack with its tentacle weapon without burrowing. Success for the most part, but for some reason there seems to be a copy of the Spine Crawler model on top of the main one. I am seeing an afterimage of legs moving and also while the main tentacle attacks the duplicate remains stationary, making it seem like there are two.
I would post the map for help, but I'm very, very new to the forum and I haven't the foggiest on how to do that.
If anyone has any idea about what I may have caused to happen (lots of duplicate actors and things) please let me know. Thanks.
I ended up having to remake the unit from scratch, I think it had something to do with links between actors and my duplicate actors and models. I actually got the thing to work too, although the Spine Crawler sinks into the ground to attack. I also had a similar thing happen when I created an actor that had a similar name to an existing unit before I made the corresponding unit; for some reason it wanted to use both models for the thing and I had to go back to a previous version of the map to fix the issue.
Your idea probably would have worked if I had remembered to check back here. Thanks for the input though, I appreciate it.
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In the map I am making the first thing I've really tried working on is making a working Uprooted Spine Crawler that can attack with its tentacle weapon without burrowing. Success for the most part, but for some reason there seems to be a copy of the Spine Crawler model on top of the main one. I am seeing an afterimage of legs moving and also while the main tentacle attacks the duplicate remains stationary, making it seem like there are two.
I would post the map for help, but I'm very, very new to the forum and I haven't the foggiest on how to do that.
If anyone has any idea about what I may have caused to happen (lots of duplicate actors and things) please let me know. Thanks.
It's not that great of a fix, but perhaps you could remove the model on one of the two actors so that it is at least invisible.
@FluffQUAM: Go
I ended up having to remake the unit from scratch, I think it had something to do with links between actors and my duplicate actors and models. I actually got the thing to work too, although the Spine Crawler sinks into the ground to attack. I also had a similar thing happen when I created an actor that had a similar name to an existing unit before I made the corresponding unit; for some reason it wanted to use both models for the thing and I had to go back to a previous version of the map to fix the issue.
Your idea probably would have worked if I had remembered to check back here. Thanks for the input though, I appreciate it.