Can you guys help me out with a third person person camera that follows behind a hero unit and slowly rotates to stay behind the facing of the unit?
Sort of like a World of warcraft view of behind the hero (not too close though)
But with mouse movement of the unit (no wasd, cause my map will have 8 players and WASD will lag too much)
I tried and tried and couldnt get a good system to work, and after looking at all the TPS systems out there, they all have WASD control but i want just regular good 'ol mouse click and move,
with a camera that follows behind the unit and turns with the hero (plus temporary camera mouselook with shift+cntrl+mouse if possible which reverts back to the default behind the back following camera when released)
Can you guys help me out with a third person person camera that follows behind a hero unit and slowly rotates to stay behind the facing of the unit?
Sort of like a World of warcraft view of behind the hero (not too close though)
But with mouse movement of the unit (no wasd, cause my map will have 8 players and WASD will lag too much)
I tried and tried and couldnt get a good system to work, and after looking at all the TPS systems out there, they all have WASD control but i want just regular good 'ol mouse click and move,
with a camera that follows behind the unit and turns with the hero (plus temporary camera mouselook with shift+cntrl+mouse if possible which reverts back to the default behind the back following camera when released)
Thanks
@HatsuneMikuMegurine:
Hey. I started working on a map that uses the controls you're referring to.
I attached the map file for you to grab if you want :)
cool thx! that pretty much what i was looking for! now just gotta try to implement a mouselook option
this camera system wont lag with 8+ players using it right? since its only camera afterall and no network key input wasd movement?