How do I make a unit type able to walk through enemy units of the same type, without setting its radius to 0?
Setting the radius to 0 also means no collision between your own units, which is no good.
Well, first of all, I dont know if you found out yet.
But you can give units different collisions, the units with the same collision will collide with eachother and if the have different collision setting they wont.
The Movement - Collide field of the Units data type. Just give your units unique collide types that the enemies lack so your units just do not interact with them collision wise.
How do I make a unit type able to walk through enemy units of the same type, without setting its radius to 0?
Setting the radius to 0 also means no collision between your own units, which is no good.
How do I make a unit type able to walk through enemy units of the same type, without setting its radius to 0?
Setting the radius to 0 also means no collision between your own units, which is no good.
bump
bump
@verr82: Go
I would make that specific unit a flying one and all others ground units.
Well, first of all, I dont know if you found out yet.
But you can give units different collisions, the units with the same collision will collide with eachother and if the have different collision setting they wont.
Necro Post!
How do I accomplish what Nebruzias is talking about?
The Movement - Collide field of the Units data type. Just give your units unique collide types that the enemies lack so your units just do not interact with them collision wise.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I have no more idea than anyone else.
@DrSuperEvil: Go
Congrats on becoming a moderator Dr SuperEvil
And thank you for your help.