I was wondering someone here could teach me how to write a "requirement" in the data editor. I am trying to make a button disabled ( but not its ability if its active) when a buff is applied to the unit. So far I wrote in the requirement: tree form:
"Not"
Count Behavior "buff" queued or better at unit.
I then added the requirement to the Unit's Command Card - Buttons - Behavior.
However, once I try it out ingame the button is still enabled. Though, it seems I might have gotten it to detect the buff, as the button's tooltip has the text "requirements" add to it and when I remove the buff the requirement text disappears.
Thanks for any guidance.
Resolved: Needed to add the requirement into the ability via >> "ability name" >> Command - Requirements.
I need some help to finish my requirement check. Can someone tell me how to add "count equals to 1" in the "requirements"?
Thanks in advance for your help!
Hello,
I was wondering someone here could teach me how to write a "requirement" in the data editor. I am trying to make a button disabled ( but not its ability if its active) when a buff is applied to the unit. So far I wrote in the requirement: tree form:
"Not" Count Behavior "buff" queued or better at unit.
I then added the requirement to the Unit's Command Card - Buttons - Behavior. However, once I try it out ingame the button is still enabled. Though, it seems I might have gotten it to detect the buff, as the button's tooltip has the text "requirements" add to it and when I remove the buff the requirement text disappears.
Thanks for any guidance.
Resolved: Needed to add the requirement into the ability via >> "ability name" >> Command - Requirements.
u need a count equals to 1
@Docablo: Go
Hi Docablo, thanks for your help. How do I add "count equals to 1"?
Thanks again!
Hi everyone,
I need some help to finish my requirement check. Can someone tell me how to add "count equals to 1" in the "requirements"? Thanks in advance for your help!