Does anyone knows how I apply a camera object I have created in the data editor ?
I made a duplicate of the default camera in data editor, renamed it to PlayerCam and then changed the settings to what I wanted.
But I can't figure out how to load those settings. When I check triggers and try "Camera - Apply Camera Object", the PlayerCam isn't there.
This method will give you 99% of the options of making a data editor camera, while the data ones wont work well. (unless you modify the defualt game camera.
Unless you are wanting to switch between cameras ingame (which I'm not sure is possible);
Edit any value in the "Default Camera" entry. This will create a new Default Camera and the game will use any altered values as default.
Note that for some terrain profiles, "Space Platform" or "Installation" can be the ingame camera and you will need to edit those instead.
Do not create new Camera entries. It might be possible to use them, but I've found no way to. Maybe someone else can expand on this if they have found a way.
Does anyone knows how I apply a camera object I have created in the data editor ?
I made a duplicate of the default camera in data editor, renamed it to PlayerCam and then changed the settings to what I wanted.
But I can't figure out how to load those settings. When I check triggers and try "Camera - Apply Camera Object", the PlayerCam isn't there.
@freche: Go
bumps
I've never tried this but I would imagine there is some function to convert a Camera Game Link into camera object which you can then apply.
@Klishu: Go
Seems like I can't get it to work, tried the following.
Adding a global variable with: Name: "Camera" , Type: "Camera Object"
Then at initialization the following action:
Variable - Set Camera =("PlayerCam" from the Global data table)
But when I try to Apply Camera I just get a error saying my variable is 0.
This method will give you 99% of the options of making a data editor camera, while the data ones wont work well. (unless you modify the defualt game camera.
Unless you are wanting to switch between cameras ingame (which I'm not sure is possible);
Edit any value in the "Default Camera" entry. This will create a new Default Camera and the game will use any altered values as default.
Note that for some terrain profiles, "Space Platform" or "Installation" can be the ingame camera and you will need to edit those instead.
Do not create new Camera entries. It might be possible to use them, but I've found no way to. Maybe someone else can expand on this if they have found a way.