I've reloaded an old map after several patches, and now whenever I test the map, in-game the doodads don't show up. They're there and take up pathing, but you can't see them. I've reshuffled dependency orders several times, does anyone know how to solve this issue?
Have you tried adding new doodads to the map? Do those not show up as well? Does a doodad show up after you move it? In the case of the latter, just zoom out so you can see the entire map, select all doodads and cut/paste them back in.
Thanks for your response. New doodads do not show up, nor when I move it. Also, when the map loads, it says Warning: Could not create CActorSnapshot(Snapshot).
I've reloaded an old map after several patches, and now whenever I test the map, in-game the doodads don't show up. They're there and take up pathing, but you can't see them. I've reshuffled dependency orders several times, does anyone know how to solve this issue?
Have you tried adding new doodads to the map? Do those not show up as well? Does a doodad show up after you move it? In the case of the latter, just zoom out so you can see the entire map, select all doodads and cut/paste them back in.
@Mozared: Go
Thanks for your response. New doodads do not show up, nor when I move it. Also, when the map loads, it says Warning: Could not create CActorSnapshot(Snapshot).
Have you checked/modified the snapshot actor?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Nope, I don't even know what it is. I'm assuming between patches my map got out of date enough that things like the snapshot actor got changed.