I am attempting to give my baneling (new unit not the original) the reaper jump behavior
I have been successful...SORT OF..but read on
I can make my unit have the reaper jump behavior if i just straight up use it..HOWEVER..
If i try to COPY the reaper jump ability, the jumping no longer works when I apply the behavior to my special baneling
Does anyone know how to successfully copy a behavior?
The reason I want to copy the behavior is because I would like to modify its values so that it is a somewhat different behavior.
Any help would be greatly appreciated.
Edit:
I would also like to add this tidbit. If I change BACK to the stock reaper jump behavior..the baneling STILL will not jump even though he originally did with this setup.
I thought I might post the info for any other noobs who are suffering through learning this editor.
WHen you add a behavior it goes in the CUnit_BehaviorArray NOT the CUnit_AddedOnArray
seems obvious enough after I figured it out, but when you first look at the thing it appears behaviors are in the addedonarray as well..i am still not sure exactly what it does
I am attempting to give my baneling (new unit not the original) the reaper jump behavior
I have been successful...SORT OF..but read on
I can make my unit have the reaper jump behavior if i just straight up use it..HOWEVER..
If i try to COPY the reaper jump ability, the jumping no longer works when I apply the behavior to my special baneling
Does anyone know how to successfully copy a behavior?
The reason I want to copy the behavior is because I would like to modify its values so that it is a somewhat different behavior.
Any help would be greatly appreciated.
Edit:
I would also like to add this tidbit. If I change BACK to the stock reaper jump behavior..the baneling STILL will not jump even though he originally did with this setup.
@bazooktooth: Go
I figured out my problem.
I thought I might post the info for any other noobs who are suffering through learning this editor.
WHen you add a behavior it goes in the CUnit_BehaviorArray NOT the CUnit_AddedOnArray
seems obvious enough after I figured it out, but when you first look at the thing it appears behaviors are in the addedonarray as well..i am still not sure exactly what it does