I thought I might post the info for any other noobs who are suffering through learning this editor.
WHen you add a behavior it goes in the CUnit_BehaviorArray NOT the CUnit_AddedOnArray
seems obvious enough after I figured it out, but when you first look at the thing it appears behaviors are in the addedonarray as well..i am still not sure exactly what it does
I am attempting to give my baneling (new unit not the original) the reaper jump behavior
I have been successful...SORT OF..but read on
I can make my unit have the reaper jump behavior if i just straight up use it..HOWEVER..
If i try to COPY the reaper jump ability, the jumping no longer works when I apply the behavior to my special baneling
Does anyone know how to successfully copy a behavior?
The reason I want to copy the behavior is because I would like to modify its values so that it is a somewhat different behavior.
Any help would be greatly appreciated.
Edit:
I would also like to add this tidbit. If I change BACK to the stock reaper jump behavior..the baneling STILL will not jump even though he originally did with this setup.
I am interested in joining a map making team or working on some kind of project in the starcraft 2 editor
I have almost completed my degree in computer science and am interested in making something new and fun.
I have a fairly strong programming background and wouldn't mind learning the actual code behind the editor and not just checking boxes (although I don't mind using that GUI for the editor as well)
If anyone has a good use for me please let me know.
Thanks, this is much closer to what I was looking for.
I still would like it if the unit could stay centered on the screen instead of getting close to the edges..this makes it difficult to control as a race car
I currently have a trigger setup that focuses on the player's unit (each player has 1).
It uses the action "Make the camera look at and follow unit for player x"
I also have it using the action "Zoom camera for player x at (Start location of player 1) from ((Real(Default Camera Distance)) + 8.0) to Default Camera Distance over 1.5 seconds"
these two trigger at map start and it mostly works
it zooms in on the player and follows the player when i move the thing around
the problem I am having is the way that camera zooms in and out depending on where you move. It zooms too close when i move close to the bottom of my screen and it zooms too far out when i drive away from the bottom of the screen
If anyone has any idea how I can limit how far the camera goes in and out from the unit that would be great
0
@bazooktooth: Go
I figured out my problem.
I thought I might post the info for any other noobs who are suffering through learning this editor.
WHen you add a behavior it goes in the CUnit_BehaviorArray NOT the CUnit_AddedOnArray
seems obvious enough after I figured it out, but when you first look at the thing it appears behaviors are in the addedonarray as well..i am still not sure exactly what it does
0
I am attempting to give my baneling (new unit not the original) the reaper jump behavior
I have been successful...SORT OF..but read on
I can make my unit have the reaper jump behavior if i just straight up use it..HOWEVER..
If i try to COPY the reaper jump ability, the jumping no longer works when I apply the behavior to my special baneling
Does anyone know how to successfully copy a behavior?
The reason I want to copy the behavior is because I would like to modify its values so that it is a somewhat different behavior.
Any help would be greatly appreciated.
Edit:
I would also like to add this tidbit. If I change BACK to the stock reaper jump behavior..the baneling STILL will not jump even though he originally did with this setup.
0
Hello,
I am interested in joining a map making team or working on some kind of project in the starcraft 2 editor
I have almost completed my degree in computer science and am interested in making something new and fun.
I have a fairly strong programming background and wouldn't mind learning the actual code behind the editor and not just checking boxes (although I don't mind using that GUI for the editor as well)
If anyone has a good use for me please let me know.
0
Thanks, this is much closer to what I was looking for.
I still would like it if the unit could stay centered on the screen instead of getting close to the edges..this makes it difficult to control as a race car
I would also like to zoom out a little bit
0
Hello,
I am making my first map and it is a racing game.
I currently have a trigger setup that focuses on the player's unit (each player has 1).
It uses the action "Make the camera look at and follow unit for player x"
I also have it using the action "Zoom camera for player x at (Start location of player 1) from ((Real(Default Camera Distance)) + 8.0) to Default Camera Distance over 1.5 seconds"
these two trigger at map start and it mostly works
it zooms in on the player and follows the player when i move the thing around
the problem I am having is the way that camera zooms in and out depending on where you move. It zooms too close when i move close to the bottom of my screen and it zooms too far out when i drive away from the bottom of the screen
If anyone has any idea how I can limit how far the camera goes in and out from the unit that would be great