I am currently working on a project where the player's camera is using a different pitch and distance. It's working fine (until people would touch the scollwheel) The problem is the sounds hearing radius or angle, it doesn't change from the default camera's and I can only hear what's happening at the camera's feet.
Here's a good example of the camera pitch/distance
The orange zone is the approximative hearing radius in-game - everything after that is dead silence. I think the best solution would be a direction-based "hearing actor", since the player would hear the entire map if we were to increase the spherical hearing radius.
Hello,
I am currently working on a project where the player's camera is using a different pitch and distance. It's working fine (until people would touch the scollwheel) The problem is the sounds hearing radius or angle, it doesn't change from the default camera's and I can only hear what's happening at the camera's feet.
Here's a good example of the camera pitch/distance
http://img571.imageshack.us/img571/9246/hearingradius.jpg
The orange zone is the approximative hearing radius in-game - everything after that is dead silence. I think the best solution would be a direction-based "hearing actor", since the player would hear the entire map if we were to increase the spherical hearing radius.
No one has an idea to actually modify the player's hearing radius or anything relevant? I don't buy.