Here's a very cheap way of, presumably, doing what you'd want. I've never played that map you mentioned before so I don't know how specific it is, but this is a cheap way of doing it.
This action only spawns a single item though, you'll want many more. I'm also relatively new to Galaxy, I haven't found anything to make the actor rotation or scale different for each rock (Last created actor).
I am currently working on a project where the player's camera is using a different pitch and distance. It's working fine (until people would touch the scollwheel) The problem is the sounds hearing radius or angle, it doesn't change from the default camera's and I can only hear what's happening at the camera's feet.
Here's a good example of the camera pitch/distance
The orange zone is the approximative hearing radius in-game - everything after that is dead silence. I think the best solution would be a direction-based "hearing actor", since the player would hear the entire map if we were to increase the spherical hearing radius.
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Here's a very cheap way of, presumably, doing what you'd want. I've never played that map you mentioned before so I don't know how specific it is, but this is a cheap way of doing it.
This action only spawns a single item though, you'll want many more. I'm also relatively new to Galaxy, I haven't found anything to make the actor rotation or scale different for each rock (Last created actor).
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No one has an idea to actually modify the player's hearing radius or anything relevant? I don't buy.
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That didn't work.
The Critter is still Neutral and I can not move it around. I also changed the Critter's faction to Zerg instead of Nautral, still no fix.
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Hello,
I am currently working on a project where the player's camera is using a different pitch and distance. It's working fine (until people would touch the scollwheel) The problem is the sounds hearing radius or angle, it doesn't change from the default camera's and I can only hear what's happening at the camera's feet.
Here's a good example of the camera pitch/distance
http://img571.imageshack.us/img571/9246/hearingradius.jpg
The orange zone is the approximative hearing radius in-game - everything after that is dead silence. I think the best solution would be a direction-based "hearing actor", since the player would hear the entire map if we were to increase the spherical hearing radius.