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    posted a message on Generate random map

    Here's a very cheap way of, presumably, doing what you'd want. I've never played that map you mentioned before so I don't know how specific it is, but this is a cheap way of doing it.

    This action only spawns a single item though, you'll want many more. I'm also relatively new to Galaxy, I haven't found anything to make the actor rotation or scale different for each rock (Last created actor).

    Posted in: Triggers
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    posted a message on Expand/move player's hearing radius

    No one has an idea to actually modify the player's hearing radius or anything relevant? I don't buy.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Critter to Monster (Help needed)

    That didn't work.

    The Critter is still Neutral and I can not move it around. I also changed the Critter's faction to Zerg instead of Nautral, still no fix.

    Posted in: Data
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    posted a message on Expand/move player's hearing radius

    Hello,

    I am currently working on a project where the player's camera is using a different pitch and distance. It's working fine (until people would touch the scollwheel) The problem is the sounds hearing radius or angle, it doesn't change from the default camera's and I can only hear what's happening at the camera's feet.

    Here's a good example of the camera pitch/distance

    http://img571.imageshack.us/img571/9246/hearingradius.jpg

    The orange zone is the approximative hearing radius in-game - everything after that is dead silence. I think the best solution would be a direction-based "hearing actor", since the player would hear the entire map if we were to increase the spherical hearing radius.

    Posted in: Miscellaneous Development
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