If i disable one condition, or the other, it wont work. but if i disable both of them it does work. so that means both of the conditions i made are wrong (also note: i found a work around by using dummy abilities but i want to know what im doing wrong here)
im trying to make it so the trigger only fires when a player from one specific player group (representing a team) puts a hero class unit on the region
((Unit type of (Triggering unit)) is Hero) == true)) works perfectly
edit: cause its late
they both work perfectly. i thought i tried all of the player group combinations but i guess i skipped that 1. thanks a lot!
If i disable one condition, or the other, it wont work. but if i disable both of them it does work. so that means both of the conditions i made are wrong (also note: i found a work around by using dummy abilities but i want to know what im doing wrong here)
im trying to make it so the trigger only fires when a player from one specific player group (representing a team) puts a hero class unit on the region
@torrasqu: Go
Try using "((Unit type of (Triggering unit)) is Hero) == true" instead. And "Player In Player Group" instead of the one you got.
@Krakarn: Go
((Unit type of (Triggering unit)) is Hero) == true)) works perfectly edit: cause its late they both work perfectly. i thought i tried all of the player group combinations but i guess i skipped that 1. thanks a lot!