What controls the red laser beam? I'm giving multiple people a jim raynor with snipe, and for some reason the beam comes out of the last created jimmy, even if it shoots correctly most of the time.
You need to duplicate the unit along with every single actor, when you use the ability, it sets a "jim raynor" to a global var, and uses that var to display the beam. so when you make a new jimp raynor, he replaces the old one.
What controls the red laser beam? I'm giving multiple people a jim raynor with snipe, and for some reason the beam comes out of the last created jimmy, even if it shoots correctly most of the time.
I want to get rid of it if possible, ty!
@Bags: Go
You need to duplicate the unit along with every single actor, when you use the ability, it sets a "jim raynor" to a global var, and uses that var to display the beam. so when you make a new jimp raynor, he replaces the old one.
Interesting. Is there any way to remove the beam? It's not really necessary for people in MP.
@Bags: Go
SOPRaynorForwardLaunchGuide, go to that actor, go to events, remove the ref to the unit.
Thanks, but I don't see anything in its events. http://img535.imageshack.us/img535/658/sni.png
My bad, that one dosnt declare it.. But Removing that global::raynor. Should have the same effect.. Was going off memory on the actor name =p.