I'd like to make an ability that makes a hero jump up and down cliffs, like the reaper, but only for a short duration. However, there is a bug that if you remove the Jump behavior from the unit WHILE it is jumping a cliff, it will bug and become stopped forever.
I've been searching for a condition to check if the unit is jumping, so, I could wait for this action to finish and then only remove the behavior when the jump is complete.
So far, I could't find anything like this. Anyone know if this is possible?
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I'd like to make an ability that makes a hero jump up and down cliffs, like the reaper, but only for a short duration. However, there is a bug that if you remove the Jump behavior from the unit WHILE it is jumping a cliff, it will bug and become stopped forever. I've been searching for a condition to check if the unit is jumping, so, I could wait for this action to finish and then only remove the behavior when the jump is complete. So far, I could't find anything like this. Anyone know if this is possible?