I've spent a long time trying to do searches on WASD movement and 3rd person view but none of them actually say how to get it working properly. Whenever i try to do it the camera doesnt actually follow.. it just looks at the unit.
nvm lock camera input was making it not work
Take a look at this map. I was messing with camera movements and the two triggers in there should have you covered.
(hope I don't get yelled at for linking this, but don't know of it on here)
But if you find that the movement is choppy, try changing the cameras fidget. TheHelper Link
"Attach Region to Unit" where the region is some 0.25 (or whatever dimensions you wish) circle. Then a second trigger which repeats every 0.0 seconds of; "Set Camera Bounds" where you limit the player's camera bounds to the region you attached to your hero.
The first method results in a camera that lags behind the target unit. The second is very jumpy. If someone has a better solution, I'd love to hear it as much for my own purposes as any.
You can also pan to the unit point as in the map I attached. I have it set to 1 second for panning and changing the yew of the camera so its semi-smooth although it lags behind just a tad.
I had problems with panning before. Can't quite remember what they were, was quite early on. I think I'll try messing with camera panning again as it seemed pretty decent in that map.
The best way to lock a camera to a unit is by using follow like what eiviyn said. The solution to remove the "lag behind" issue is go to data editor > camera > edit the default camera and change the follow speed max to 100 or so.. it should be 12 by default.
The best way to lock a camera to a unit is by using follow like what eiviyn said. The solution to remove the "lag behind" issue is go to data editor > camera > edit the default camera and change the follow speed max to 100 or so.. it should be 12 by default.
Would you mind quoting the exact text used by the editor for this field? I can't seem to find it.
Follow Scroll Limit under "Default Camera"? Doesn't seem to affect anything for me.
Check this tutorial out, he also attached the map, smooth camera [: Maybe i am missing something to edit, but i am not with the editor now so i can't really test and confirm.
I've spent a long time trying to do searches on WASD movement and 3rd person view but none of them actually say how to get it working properly. Whenever i try to do it the camera doesnt actually follow.. it just looks at the unit. nvm lock camera input was making it not work
Take a look at this map. I was messing with camera movements and the two triggers in there should have you covered.
(hope I don't get yelled at for linking this, but don't know of it on here)
But if you find that the movement is choppy, try changing the cameras fidget. TheHelper Link
There are two ways. Neither are really ideal.
"Follow Unit Group with Camera"
or
"Attach Region to Unit" where the region is some 0.25 (or whatever dimensions you wish) circle. Then a second trigger which repeats every 0.0 seconds of; "Set Camera Bounds" where you limit the player's camera bounds to the region you attached to your hero.
The first method results in a camera that lags behind the target unit. The second is very jumpy. If someone has a better solution, I'd love to hear it as much for my own purposes as any.
You can also pan to the unit point as in the map I attached. I have it set to 1 second for panning and changing the yew of the camera so its semi-smooth although it lags behind just a tad.
I had problems with panning before. Can't quite remember what they were, was quite early on. I think I'll try messing with camera panning again as it seemed pretty decent in that map.
The best way to lock a camera to a unit is by using follow like what eiviyn said. The solution to remove the "lag behind" issue is go to data editor > camera > edit the default camera and change the follow speed max to 100 or so.. it should be 12 by default.
I always liked panning best, but that's great to know JeffQ. That data editor always seems to have a fix hidden in it somewhere. :D
Would you mind quoting the exact text used by the editor for this field? I can't seem to find it.
Follow Scroll Limit under "Default Camera"? Doesn't seem to affect anything for me.
I found "Follow Scroll Limit", so I assume that's it as that would make sense and it's set to 12.
http://www.youtube.com/user/OneTwoSC#p/c/B622244D3FBF4206/0/6w-XSOFu-pA
Check this tutorial out, he also attached the map, smooth camera [: Maybe i am missing something to edit, but i am not with the editor now so i can't really test and confirm.
the down side to these cameras is that they only work 1 player mode maps.