What I'm trying to do is give a Lurker, the "Science Vessel - Irradiate" Ability, I can find and add it to the abilities + menu, but whenever it comes to putting it on the command card, its just not there... "Science Vessel -Irradiated" is in the passive menu but that that doesn't seem to be what I'm looking for. Could there be something I'm missing? or something I have to edit in the ability itself?
Umm... I can't find anything I create either... in ANY drop-down menu for that fact. I was trying to follow this tutorial http://rileystarcraft.blogspot.com/2010/05/tutorial-how-to-create-shockwave.html to see if my problem was explained there, but while following it It seems I cant find anything I create either. Rather it be behaviors, effects or abilities.
Bump because I just tried it and had the same problem.
In fact, as soon as I added the liberty campaign dependencies, I found custom abilities unable to be added both to the abilities+ field and the command card. These were test abilities that I had made for this purpose. Before adding these dependencies, I was able to put them on new units. After adding dependencies, they did not show up.
I've just tested it again, and after modifying a unit that had those custom abilties which were added before hte dependencies, the abilities actually disappeared from his command card. i.e., they were there. I added dependencies and they were still there. I double clicked the abiltieis menu, changed nothing, clicked ok. Then they were no longer there or addable.
I've also tried removing the science vessel ability to get a stripped-down command card that I could copy-paste as
():((Irradiate)):((AbilCmd)):((Irradiate,Execute)):(()):(()):(()):(()):((0)):((0)):((2)):((1))
into the CUnit_CardLayouts + field.
After doing so, the button showed up on the command card, but the corresponding ability was not selected and still could not be.
I think this could be an editor bug. I've actually seen a lot of bugs since retail release. I very frequently have all the names of variables and triggers and sometimes units disappear when viewing others' maps and frequently have to re-add dependencies to get things in my own maps to work.
What I'm trying to do is give a Lurker, the "Science Vessel - Irradiate" Ability, I can find and add it to the abilities + menu, but whenever it comes to putting it on the command card, its just not there... "Science Vessel -Irradiated" is in the passive menu but that that doesn't seem to be what I'm looking for. Could there be something I'm missing? or something I have to edit in the ability itself?
Any help would be very appreciated. Thanks.
Umm... I can't find anything I create either... in ANY drop-down menu for that fact. I was trying to follow this tutorial http://rileystarcraft.blogspot.com/2010/05/tutorial-how-to-create-shockwave.html to see if my problem was explained there, but while following it It seems I cant find anything I create either. Rather it be behaviors, effects or abilities.
Bump because I just tried it and had the same problem.
In fact, as soon as I added the liberty campaign dependencies, I found custom abilities unable to be added both to the abilities+ field and the command card. These were test abilities that I had made for this purpose. Before adding these dependencies, I was able to put them on new units. After adding dependencies, they did not show up.
I've just tested it again, and after modifying a unit that had those custom abilties which were added before hte dependencies, the abilities actually disappeared from his command card. i.e., they were there. I added dependencies and they were still there. I double clicked the abiltieis menu, changed nothing, clicked ok. Then they were no longer there or addable.
I've also tried removing the science vessel ability to get a stripped-down command card that I could copy-paste as
():((Irradiate)):((AbilCmd)):((Irradiate,Execute)):(()):(()):(()):(()):((0)):((0)):((2)):((1))
into the CUnit_CardLayouts + field.
After doing so, the button showed up on the command card, but the corresponding ability was not selected and still could not be.
I think this could be an editor bug. I've actually seen a lot of bugs since retail release. I very frequently have all the names of variables and triggers and sometimes units disappear when viewing others' maps and frequently have to re-add dependencies to get things in my own maps to work.
@ManySailboats
oh, to help you out, delete campaign dependency and see if you can then add the abilties and effects as needed.
Aha, this is a known issue here.
http://forums.sc2mapster.com/mapping-utilities/editor-bugs-and-feedback/5275-possible-fix-for-campaign-dependency-bug/
@YiffMaster: Go
But the problem I'm having is I am trying to put these abilities on a Lurker, and doing so I cant really delete my Campaign dependencies. D:
Ill look into the link you posted though, the guy said he had a slight Fix for it.
Tosh's Mindblast is also undefinable in the command card - Ability list... is there anyway to get these un-shown abilities?