I'm stuck trying to make an item detect units in a target area. What happens is, no matter what I try, it always requires a target unit instead of a point.
Here is what I did:
Item type - Target
Effects - A set with target location = Point, that calls a Search effect, and the Search Effect applies a behavior on enemy units that remove cloak effects.
The behavior is being applied, but the only problem is that it is only targeting units, and I want it to ttarget a point ;(
I also tried to make the item type instant, but then it picks units around the caster.
Seems to me like Target Item Types can only target units, but there must be a way to make an item target a point, and, if someone know how to do it, please help me!
I'm stuck trying to make an item detect units in a target area. What happens is, no matter what I try, it always requires a target unit instead of a point. Here is what I did:
Item type - Target Effects - A set with target location = Point, that calls a Search effect, and the Search Effect applies a behavior on enemy units that remove cloak effects. The behavior is being applied, but the only problem is that it is only targeting units, and I want it to ttarget a point ;(
I also tried to make the item type instant, but then it picks units around the caster.
Seems to me like Target Item Types can only target units, but there must be a way to make an item target a point, and, if someone know how to do it, please help me!
@Aztron: Go
bump
@Aztron: Go
did you check if the effect is not set to Targeting units only?
@Helral: Go
Yea, the starting effect is a set that can only target a point and the Search Impact Location is Target Point
@Aztron: Go
anyone solved this issue? i have the same problem and I really need to resolve it.